Waverider 5000 (Waverider Kit Mod)

aaronrhodes 2

Based on the excellent waverider deck (http://netrunnerdb.com/en/decklist/27234/waverider-kit) by tiedyedvortex.

I built the above deck whilst I was missing some of the required data packs and found some interesting alternatives. I played it through the other day and it was absolutely fantastic.

I've dropped Refractor and swapped Cyber-Cypher in it's place- they're very similar cards but I think cypher is a little less specialist as it doesn't need the stealth credits to up it's strength.

On that basis I ditched Ghost Runner and Lockpick as the stealth credits weren't really needed, and instead added another Lucky Find, 3 Professional Contacts and Daily Casts to keep the cash flowing.

On testing this deck I was able to get together a large pile of cash quite easily so potentially a good choice over the stealth set up.

Professional Contacts also sort of replaces Symmetrical Visage and gives you the same setup but every turn rather than once per turn. It is slightly more expensive to install though.

Originally I had Omni-Drive due to a cursory glance at the memory requirements of all available. I did use one during my game but never actually got anything in to it as I'd already installed most things when it came out. I've ditched them for now and upped the Infiltration count, for getting a peak at those traps being dropped for you..!

The only other change I made was to drop in Monolith and Feedback Filter to give some tolerance against brain damage attacks. I haven't actually tested these last two additions yet, but I did get burned with a Cerebral Overwriter at one point. It wasn't the end of the world but I had some additional cards in the deck that weren't really needed and I thought this would be a nice to have if you can get it set up at some point during the game.

Again, this deck is based on the Waverider Kit so play is exactly the same and it's intent is no different - paint that ICE and surf it to the back!

2 comments
27 Nov 2015 aaronrhodes

@haywire Ok I've made a couple of obvious changes following your feedback which I think will be useful when I play this deck next.

I've dropped Monolith down to 1 - I know it's expensive but I think if you had cash early on and were still building your programs out it might just be the beast you're looking for. Either way, there's always Astrolabe to fall back on.

I've dropped the Scavenge cards in. Really looking forward to giving that a go!

I've tweaked the Professional Contacts down as the card numbers are starting to creep up too.

27 Nov 2015 haywire

Looks better. But i'd still drop that Monolith. It's simply way to expensive and you don't have much programs to trash besides if you collect them they will clog your Grip badly. I'd switch it and the Cloak for 2 Akamatsu Mem Chip.

And if you want to get to 45 Cards, i'd suggest to drop 1 Paintbrush, 1 Plascrete Carapace and 1 Infiltration.