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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Future Proof |
Creation and Control |
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Double Time |
The Valley |
Breaker Bay |
The Universe of Tomorrow |
Card draw simulator |
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Surfin' R."K."P. v0.1 | 3 | 1 | 4 |
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Game plan is the same as in version 1 of this deck, though I have changed some things up to be even more aggressive in getting study guide up and running quickly. I am consistently able to get it out and up to strength 4-5 by the end of turn 2/3, which is better than the previous iteration.
Game plan is still:
Some changes from last time around:
Public Sympathy helps this out so much, lets you keep firing Stimhack all day long. God forbid you get tagged, though.
Removed Prepaid VoicePAD to free up slots. Yes, there is a lot of event economy. But without the Kate discount we all know and love, I found myself losing too much tempo installing them early on when they do the best.
Changed out Professional Contacts for Symmetrical Visage, added a 3rd copy. Between paintbrush and the roughly 1-run-per-turn limit, I rarely clicked for draw more than once per turn, so this is better than procon. The later ones are (mostly) dead draws, but getting one early really helps the econ stabilize while you get more econ events and draw for combo bits.
Added a third study guide to help getting it early. Saving a tutor by getting it early on helps keep up the tempo.
Pros:
The main problems with this deck are:
Notes from a GNK tournament:
Cybernetics division hand reduction: R&D pressure helped get on the board, managed to take 4 brain damage and keep going due to public sympathy. Lost on points eventually: they got R&D locked down to the point where I could only run it ~every other turn, jackson'ed behind ice to draw some agendas, and then scored out behind a deep server. I may not have even gotten paintbrush, can't remember.
Against ETF horizontal: lost on points. No money to trash econ assets, spent a lot on single-accesses on R&D, and ultimately he ended up with a remote that I could run ~1/turn, but that's not enough when Ash and Caprice are available (especially when the corp is so economically dominant). This would be a strong case for Paricia or Scrubber.
Against ETF glacier + domestic sleepers: Lost on points. Got into a must-run situation where I had to give up the Surfer to get through a Wotan (would have put him on 6 scored + a sleepers), turns out he was bluffing another sleepers. Out of steam and couldn't stop him from scoring a utopia fragment next turn.
Against Blue sun glacier + scorch: won on time with R&D pressure. Could have won outright if I'd known that he had no ETR ice on R&D earlier. Made a couple of blind indexing runs to see what was on R&D. Would like more indexing if it could fit (probably doesn't).
Other thoughts:
A weird splash and probably don't have the influence, but Planned Assault would be clutch for pulling out stimhack, indexing, and/or maker's eye.
Frequently found myself wishing for a Levy AR Lab Access or a Same Old Thing to recycle econ late game or to take advantage of a weak R&D.
Bookmark was cool, but with public sympathy and plascrete I didn't really need it for damage protection. Only one levy/SOT made it so that I didn't get mileage out of stashing stuff for post-levy funtimes, lack of draw made it not useful for overdrawing with quality time. Probably will take it out for a Film Critic or another SoT.
2 comments |
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29 Sep 2015
Phoenix
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29 Sep 2015
internet_potato
Thanks! When I saw the paintbrush/surfer/study guide combo originally it was in a deck that used a combination of drip and kati for econ. I went all-event originally since I needed a faster burst out of the gate, but I like this suggestion. Reserve stimhacks for early setup and surprise runs and rely on drip/kati for long term econ. Good point re: clone chips. Come to think of it, I think that mainly I used them to absorb power shutdowns in my testing. |
What about something like:
-2 Lucky Find, -2 Dirty Laundry, -1 Bookmark, -1 Stimhack, -1 Levi, -2 Clone Chip, -1 Indexing, -1 Visage
+2 Legwork, +1 Scrubber, +3 Daily Casts, +2 Kati, +3 Armitage
My thinking is:
1) without the Prepaid, Lucky Fund and Dirty Laundry feel lackluster, particularly given the lack of influence in Kit. The Legwork I think will be a better use of influence and help out with one of your problems.
2) the scrubber could remain a Stimhack but asset spam is a thing.
3) The Casts, Armitage and Kati should stabilise your economy. Yes Kati and Armitage are click intensive, but early game they are great.
4) Clone Chips don't feel needed. You already have test run.
5) Levi is such a huge tempo hit and not really needed with the revised economic package.
6) Indexing suffers from the problem of having to get in twice.
Just suggestions - feel free to ignore. I really like the idea of your deck though.