Oracle Mayking an Entrance

phette23 2279

WOW have I got a suboptimal deck for you!

OK, so Making an Entrance is for real. It's perhaps the first truly playable "look at your deck & rearrange it" card because it a) reaches deeper than the alternatives (e.g. Rolodex, Precognition) & b) lets you trash redundant or unneeded cards, improving your draw. To top it off, it has powerful in faction synergies with Street Peddler (set up an ideal trio & make sure you don't lose anything useful) & Inject (again, don't lose anything useful, draw all the cards).

That said, Oracle May is ridiculous in this deck because I often don't find her at the right times & even when I do, there's a prerequisite of needing an MAE to only temporarily be able to use her effectively. The dream is dead, go back to your degenerate Wyldcakes engines you savages.

Still, MAE combined with the other in faction draw featured here opens up Anarch deckbuilding. It's possible to build with core set breakers, no tutors, no Wyldside, & still set up quickly. & Net-Ready Eyes is a sinfully forgotten all-star. It's surprisingly easy to get I've Had Worse to trigger off it & even if you're not slicing through code gates for free with Yog.0 it can save tons of credits over the course of a game, while defanging scary ICE like Ichi 1.0.

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