Legality (show more) |
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Standard Ban List 23.09 (latest) |
Startup Ban List 24.01 (ignore active date) (active) |
Rotation |
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Deck valid after Sixth Rotation |
For the Emerald City Grid Lockdown (Remastered Edition) Tournament. Lockdown points:
I've always been a huge fan of stealth as a concept, and it turned out to play really nicely with the points restrictions here. The two available stealth breakers didn't cost any lockdown points, and it turns out there's just enough stealth credits left in the game to make a viable deck. One of the issues I've had with stealth in the past is setup time, and Ayla's ability really helped make sure I had stealth credits available from the start.
The Twinning in principle has fantastic synergy with Mantle and the other source of stealth credits, but somehow I never found the time and credits to install it despite having it waiting in my set aside cards in 2 games. Deep Dive worked out very well, and I'd absolutely want to find a way to fit in a Pichação or some other way of getting more clicks to make full use of it.
I was worried about running of out stealth credits/having them be trashed which is why the Reclaim and Simulchip are in there. Keeping some Simulchip is probably a good idea but the Reclaim slots could definitely be freed up for something else.
That was my first ever netrunner tournament! Huge thanks to Colin for organizing and everyone for the games, tips, and friendly environment :D
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