Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
Humanity's Shadow |
Creation and Control |
First Contact |
All That Remains |
Order and Chaos |
The Valley |
Breaker Bay |
Card draw simulator |
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Crouching Quetzal; Hidden Angeda 1.4 | 0 | 0 | 0 |
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This deck came 3rd (with Jin:RP) in a local 12 player tournament on 10th of May through SOS, 10/16 prestige, 4R swiss.
The first iterations of the deck were just spamming Parasite with Mimic and Knight as sole breakers, and more economy. I soon ran into problems with card draws and consistency. Enter Paige Piper.
The deck has a very, very straight forward building phase, where you're wanting to do things in a very spesific order.
First and second turn pokes are totally okay, to possibly find a hidden agenda or clear an upgrade or two. Just remember that this deck runs very, very limited amounts of credits.
You'll need to have a Datasucker with 2 counter on it and a Mimic before you hit the servers too hard, unless you know what's coming up.
Some notes about corporation match ups:
Against Blue Sun try to get E3 up soon to make them think twice about those Oversight AIs. A good player might still get them, but those not careful enough will see their Curtain Walls burn. They are trying to put a bag over Katis head if they snatch and grab her, so think twice before Paigeing all of her.
Against RP you should have plenty of time to do your stuff. I'd advice killing the Sundews, but not worry too much about Jacksons. Be careful when runnin Cricks on top of archives. Dealing with those is a drag. There's little else to worry about though. Just dig RnD once you're ready, or threaten HQ if that seems like the best call.
NEH is pretty much luck. Don't worry about the remotes. Build, kill RnD and check HQ once or twice. And pray.
I've always been horrible against HB, so I won't go there.
Post tournament I changed Wanton Destruction into a Clot, and Armitage Codebusting into Daily Casts. I've one influence spare, but don't really know what to do with it.
Bottom line, the deck is really delicate with little to survive setbacks that wreck your stuff. Bend it just too much and it breaks like a twig. That includes action from both Corp and the pilot - if you do stuff in the wrong order, it might mean you wasted valuable turns, not just clicks. So be careful.
4 comments |
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12 May 2015
Dydra
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12 May 2015
Crauseon
Thanks for a comment! Paige also gets rid of the second Mimic, second Datasucker, and 2x Djinn - in case I'm loaded with Clone Chips early game I can use it for Parasites as well, but I'd usually rather not to. Armitage has found its way into the bin sometimes as well. Depending on the situation it's actually more than 10 cards. I'd call it decent-effective Paige Piping. Would you disagree? |
12 May 2015
UminWolf
Quick question: why are you using e3 Feedback Implants? All of your breakers already cost just 1 to break a subroutine (except for Yog.0, which is free, so you wouldn't be using e3 for that anyway). Is there an interaction I'm not seeing? |
Your Paige Piper is for 2x Paige Piper, 2x Kati Jones and 2x e3 Feedback Implants .... a total of 6 cards
You included 3 cards ( that could be anything else), so you can thin out your deck mid-game, by 6 cards, 2 of which are from the 3 cards you add.
That's case of non-effective Paige Piping ...