Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
So, the idea is to chuck just enough 1-pointer agendas into archives to kill when they access (with support from Shock!, Hokusai Grid, a scored House of Knives etc).
Or, if they're wise to that, force a run on archives via Susanoo-No-Mikoto (or Wormhole) - by this point you should have an Inazuma followed by Komainu thrown over archives for maximum fun.
Project Junebug, along with Ice Wall and Wormhole, act as holders for advancement tokens until they can be Trick of Lighted when you want to score out of hand, and Space Camp helps advance them.
No idea how well/if at all this would work, Jinteki's been the one faction I've always overlooked throughout my Netrunner career, so I'd appreciate any advice!
1 comments |
---|
19 Mar 2015
Trypios
|
I love your archive booby trap! What if they scored a few already though...it's going to be a win for the runner (before taking the net damage). Unless of course, you use Jackson to recover a few right before they get in.... Looks difficult to pilot to me as an intermediate player. What about RnD lock? They can keep digging in taking small amounts of net damage each time until they win. Susanoo can keep them out, but you only have one