With the upcoming Standard Ban List 25.08, Info Bounty is now banned and I will miss it.
I have been a casual player for 12 years and I think my insights into netrunner are very different to those of players that are actually good at the game and so I want to write this review as a farewell to a cool card.
the mark mechanic
There only ever were a total of six cards using the mark mechanic.
Tunnel Vision and Virtuoso always felt a bit under powered.
Backstitching is overshadowed by more reliable bypassing cards and even most all-in Mercury bypass decks seem to skip it.
Overall I feel like the whole mechanic always fell behind the more universally useful charge and sabotage mechanics introduced in the same cycle.
Which is sad, because it's an interesting mechanic.
Carpe Diem
Carpe Diem was always the most simple and easiest to include of all the mark cards and it had great synergy with Info Bounty.
On the turn you install Info Bounty, you could play Carpe Diem right afterwards to identify the mark, thus potentially triggering Info Bounty on it's first turn.
(Which it can't do on it's own, without another mark card.)
The other way around, when Info Bounty was already installed you knew your mark at sart of turn and therefore before playing Carpe Diem, making it a lot more predicatable.
(Firing Carpe Diem blindly always felt weird.)
I don't think I would play Carpe Diem without another mark card that stays on the table. Hot take: Banning Info Bounty practically banned Carpe Diem as well.
Identities
Of course, all of the above assumes you don't start the game with a mark card already installed as your identity.
And personally, I think, not being Sable is the default case that should be considered when looking at Info Bounty and Carpe Diem.
3x Carpe Diem with 2x Info Bounty added greatly to the economy of any deck and I regularly chose this option for almost all criminal ids.
Removing this option not only hurts crim economy in general, it also reduces the number of viable job (or connection) resources for other great synergies.
In particular, it feels like kicking at Az McCaffrey while he's already on the ground.
For the same reason, this ban hits Open Market and with it the Baz decks that rely on it.
Also, Zahya Sadeghi wanted to hammer centrals anyways and gained a lot from Info Bounty.
final thoughts
I think this ban hurts the mark mechanic as a whole more than a ban on Sable would have, because it leaves us with only Sable herself and Carpe Diem in Sable decks as viable mark cards.
And I also fear that this ban hurts other crim identities more than it actually hurts Sable, further reducing game variability.
I hope I'm wrong.
(And is so, on my own custom Crim cards, since I love mark
. It’s “opportunism”, both mechanically and flavorfully. Immaculate procedure.)
I guess that statement from me was a bit ambiguous, so to make it clear: I also don't want Sable banned. I just wanted to express my feelings on the state of the mark mechanic and how banning Info Bounty was probably the worst possible impact on the mechanic as a whole.
— KramsAnd I think leaving out the "when installed" trigger was purposefully done, so that mark cards get stronger when there are other mark cards already present to build up synergy for a mark archetype that sadly never really took off. It's done in a way that the first mark card is useless until after you pass turn, but once the first is on the table, every other mark card does not have that problem anymore. And then Sable - being an identity - would offer you to simply start the game with that first mark card already active.
— Krams
I don't think Sable should be banned, since it's a dynamic ID that supports mark as a mechanic (which should be an evergreen keyword, IMO, even on single cards in most sets). However, I do think that--besides any intentional limitations for power-level or response-windows (like how Bankhar must pass the turn)--a
— D4v1d-Gr43b3rWhen YOU INSTALL THIS or when your turn begins, identify your mark.
trigger should've been the default.