Zed 1.0

Zed 1.0 2[credit]

Ice: Sentry - Bioroid - AP
Strength: 1
Influence: 2

Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.

[subroutine] If the Runner has lost [click] to break a subroutine during this run, do 1 core damage.

[subroutine] If the Runner has lost [click] to break a subroutine during this run, do 1 core damage.

A mind of meat! How does it work?
Illustrated by Daniel Atanasov
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Creation and Control (cac)

#20 • English
Startup Card Pool
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Reviews

[Story time with H0tl1ne! Though I'll try to fit in something for you jank cowboys out there as well.]

"If you gaze long into an abyss, the abyss also gazes into you."

Zed, oh Zed...

This might be the least used card in the whole history of Netrunner. It has nearly every disadvantage it could have: low strength, typical click-to-break quirk every bioroid shares, a pair of subroutines that require a proper setup in order to fire. And yet, this might be the card with the most unsettling, the most terrifying flavor that ever was printed. Which, in turn, makes it one of my absolute favourites.

As we all know, every bioroid has a distinct personality, a result of a process called "brain taping". Brain taping involves "recording" a personality of a human - modelling a functioning cybernetic brain using an actual brain as a template. Such is a costly and lengthty process - to the point where the number of bioroid "types" is very much limited. In order to ever pass the concept phase, creating a new bioroid line has to be, above all things, profitable.

Every bioroid has something of a theme for their personality. For instance, Rex is heroic, Eve is seductive, Alix is brilliant yet fragile. Then there is Zed.

Have a quick look at the flavor text. The main quirk of Zeds everywhere appears to be curiosity. Curiosity of a very particular kind.

Clearly, the Zed line has been modelled after a guy who also was curious, in a way that led him to cutting up stray puppies just for the thrill of discovery. A dangerous, violent yet meticulous psychopath, possibly a serial killer. Then there was somebody at Haas-Bioroid who decided that investing millions of credits into developing a product line based on such a person was a good idea. Why would that be? Right, this is ICE, so network security would be an obvious answer, but that feels just like going a really long way to accomplish something that could have been done with much less hassle and much less risk. Just doesn't add up.

With that in mind, is anyone ever surprised that the events of Terminal Directive happened? What's gonna be next, Bateman 1.0?

The new Zed directs its morbid thirst of discovery towards personas met in the network. The bioroid finds it extremely fascinating that a personality, a consciousness can be stored in something that isn't a machine. It doesn't worry much with the notion of pain and suffering - bioroids do not know any of these things - and at a nearest convenience proceeds to analyze it with the tools provided: a gruesome mask and a set of scythe-like fingers. A human might associate them with known popculture tropes - to bioroid these pose no meaning. Zeds are clueless murder machines, which makes it extra creepy.

Zed is able to reach out to you if you happened to break a subroutine with a click. Which means, you looked inside a bioroid's skull and maybe found a way to rewire it so that it didn't hurt you. Maybe you connected to it so you could chat with it for a while and explain why it really should let you pass. Doesn't matter - now the same connection you've made allows the bioroid to look inside you. Basically, Zed does to you what you did to his kin. How sick is that? How is that thing not illicit?!

As an added bonus, there is a little combo I've found.

Zed 1.0 all by itself is perfectly harmless - it requires an another bioroid in front of it (or really any ICE under some circumstances), and this assuming that the intruder decides to use up all the clicks on it and yet keep moving on. What to do?

The answer: Sub Boost it. The other player smirks at you - "I'll click that ETR, then". And then - what's that? - the other two subroutines fire! Project Wotan can be used in the same manner. Now you force the runner to click not once, but thrice, turning Zed 1.0 into a cheaper alternative for Turing - sadly, without the AI hate, but still.

Or maybe you'd like more brain damage on top of your brain damage, that is also in-faction and doesn't make your Zed a corroder fodder? Technology developed during flashpoint crisis has got you covered: enter Wetwork Refit. Now the runner has a choice of either clicking through one brain damage to get two, not clicking through brain damage to get just one, or clicking through everything and...

...and get Ryon Knighted. You had him stashed in the contested server, right?

(Daedalus Complex era)
468
Wait, how does the timing with Sub Boost work? I'd have thought they could let Zed's first two routines fire (since Sub Boost places the ETR AFTER them), have them fizzle, and THEN click through the ETR... —
@LordRandomness - Subroutines trigger after the runner is done breaking them (if possible). So you cannot let the first two fire, then choose to break the EtR. You either break subroutines (then trigger unbroken ones) or let them all fire. —
You can't break after some subns fired. All fire in the same window. —
But there is another problem in sub boosting it: Using two weak cards for a mediocre combo. Yes, subboosting Zed 1.0 makes it an okay ICE. But it can still be broken for 1c with some killers (just break the ETR and ignore the other subs). It just makes SO much more sense to sub-boost Macrophage instead. Or Ravanna 1.0. Or anything else that has a better rez/str ratio. —
I agree this is mediocre - this is why nobody really expects that to happen. Plus, any ICE becomes useless once they get their economy and rig up and running. As I said, this IS prime jank. —
I just realized that Zed 1.0 counters Adjusted Matrix :D —
Funny thing is I wrote this review with Adjusted Matrix in mind, but completely forgot to include it. Fixed now. —
Wetwork works as well if you don't want to make it a barrier. —
It does, and makes a very fun xanatos gambit of 'have brain damage or have two brain damage, or maybe even three'. I shall add this to the original post. —

Probably the single least popular Bioroid with the possible exception of Sherlock 1.0, despite having some of the most awesome creepy artwork of any Netrunner card.

Let's consider the cons first: Zed is weak, can be clicked through, and his subs are conditional: he needs to be placed behind other bioroids to have any effect at all, and even then the runner needs to have clicked through a sub rather than breaking it with money.

But the pros: at 2 credits he's cheap for an ice with 2 subs; and incredibly cheap for one that can threaten 2 brain damage. He rounds out Eli 1.0 and Viktor 1.0 as the sentry of HB's suite of low-cost, 2-sub ICE, and actually complements them pretty well when he's in position.

In the right spot he can at least force the runner to go get their breakers instead of cheerfully clicking into your servers, and in very rare situations, he's a brain damage or 2 for a couple of credits.

Zed is an awkward card, but definitely not a terrible one. In Cybernetics Division: Humanity Upgraded, landing an early brain damage has never been more important, and Zed could prove to be a nasty surprise, especially with support from the likes of The Twins, Ryon Knight, Corporate Troubleshooter and now Marcus Batty.

(Chrome City era)
1247
The artwork and flavor text on this card are amazing, 10/10 creepy. It can be a strong effect, but the odds of actually firing it are pretty slim, which is a shame because this is a card I'd love to be able to slot. —