Mindscaping

Mindscaping 2[credit]

Operation: Gray Ops
Influence: 2

Resolve 1 of the following:

  • Gain 4[credit] and draw 2 cards. Add 1 card from HQ to the top of R&D.
  • Do X net damage. X is equal to the number of tags the Runner has, up to 3.

"When you stretch a mind it expands, sometimes until it snaps."
—Adrian Seis
Illustrated by Ferenc Patkós
Decklists with this card

The Automata Initiative (tai)

#45 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2023-10-04

    Does the “up to” mean that you can choose to do less net damage than the number of tags the Runner has?

    No, the Corp must do X damage. “Up to” is a limit on how large X can be.

  • Updated 2023-10-04

    If the Runner has no tags, can the Corp play Mindscaping and choose to deal 0 damage?

    Yes. In order to play a card, it must have the potential to change the game state, and the option of choosing to draw cards and gain credits meets this requirement. However, players are not required to choose a mode that actually changes the game state.

Reviews

Mindscaping, aka. “Jinteki-Level Clearance”, aka. “Low-Profile Target”.

For example, if the Runner floated a pair of tags (such as from Phoneutria and Snare!, or from their own Eru Ayase-Pessoa and Hannah "Wheels" Pilintra), Mindscaping will Do 2 net damage. However, even if they've floated infinite tags (such as for Counter Surveillance), you'll still need two Mindscaping to flatline them (Do 3 net damage. Do 2 net damage.).

Otherwise, Mindscaping can simply net +$2 and “+0c” (nb. most cards net -1 card when played), with some selection and manipulation. For example, you can en-Snare! R&D. Or you can just top an agenda from HQ (if R&D is better protected, or if you have a shuffling effect, or so on). You can top an (untrashable) ice to shield against R&D breaches (or to slow down multiaccess, milling, and so on).

Design: I love the loosening and spreading out of tag-punishment. Mindscaping is tag-scaling (punishing “float two” more than “float one”), but proportionate (1 damage-per-tag) and upper-bounded (to 3 tags). Mindscaping:

  • is tag-scaling (punishing “float two” more than “float one”), but proportionate (1 damage-per-tag) and upper-bounded (to 3 tags).
  • has a “hedge mode” (an unconditional, but small, effect) and “hate mode” (a large, but conditional, effect).

I also like Jinteki's heritage/sermon effects (ie. Draw X cards. Add 1 card from HQ to the top of R&D.), both the decision making (“What should I put back?”) and the mind games (“What will the Runner think I put back?”).


With Mindscaping, a Jinteki Corp can punish a tagged Runner without splashing (End of the Line, et cetera); cf. Hypoxia.

Compare:

Related:

Flavor: The more Jinteki knows about you, more they can “landscape” your mind, into a flatlineable neuro-topiary (like Caprice Nisei with her bonsai tree).

(The Automata Initiative era)