Oof

Handsome Jack 1632

My most successful Argus build yet. Gameplan is to mainly rush and threaten HHN, usually through the use of False Lead. Casting Call is the MVP because in the early game it can give you free points. A common T1 play is Enigma remote, Casting Call Oaktown, advance. Just don't do this against criminals, because they always have an Inside Job. Illegal Arms Factory is pretty great, wastes them money and clicks and eve if they want to trash, all your ICE is garbage and doesnt matter anyway. Overall, this deck wins against pretty much anything EXCEPT that stupid Misdirection. Misdirection murders this deck so much. Probably a Best Defense would be good but everyone is running SacCon in triplicate these days, so I'm not sure how useful it would actually be. Overall this is a pretty fun rush deck and I hope you enjoy playing it!

17 comments
24 Dec 2017 Handsome Jack

Edit: +1 Best Defense. Removed 2 Psifields and forgot to put something back in. Might as well add this.

25 Dec 2017 Newti

this deck is absolutely crushing it for me, good job man!

31 Dec 2017 PowerBunz

What's your plan against Film Critic? Rush them out?

31 Dec 2017 Handsome Jack

@PowerBunz pretty much. You want to be scoring Oaktown Renovation or False Lead fast and if they find Film you need to either hit them with a HHN or just rush them out.

31 Dec 2017 Handsome Jack

Yes or score a False Lead and HHN them.

1 Jan 2018 goodjobphil

No Hunter Seeker? Seems like a good slot here without anything restricted.

1 Jan 2018 Klopstock

I wouldn't include Hunter Seeker, I think. The problem is that most Runners at this point of time are either Anarchs who can simply re-install most of their Breakers from the heap or Shapers, who have Sacrificial Constructs. Without the Skorp ability to remove the destroyed card, the Breaker-trashing gets far worse. And besides Breakers, what are the cards you really care about? Film Critic for sure, but once they have a Critic, you probably won't get a Hunter Seeker off anymore. All in all, the card is not bad and you will definitely find some uses for it, I just don't think it is better than the things already included in this deck.

1 Jan 2018 ANRguybrush

@lordofthetoasters I did cut 2xTFIN and 1xFalse Lead and Psysic field for GFI and Dedication Ceremony. Playing 2 agendas less is certainly useful.

1 Jan 2018 Syntax

"A common T1 play is Enigma remote, Casting Call Oaktown, advance." A common T1 play is not a 3 card combo, period.

1 Jan 2018 Syntax

"A common T1 play is Enigma remote, Casting Call Oaktown, advance."

A T1 3 card combo is common ? Wow.

2 Jan 2018 Handsome Jack

@Syntax I didn't really mean those cards in particular, but Casting Call any agenda, install Ice, happened more often than not.

2 Jan 2018 evilgaz

Does the Psychic Field do much? I'd be tempted with a one-of tag punishment card like Closed Accounts or All-Seeing, as you've got the Consulting Visits and some runners tend to go tag-me (e.g. when on ~5 agenda points, or when they can't clear HHN tags, after trashing two Booms etc.) - another option for slowing people down seems more use maybe?

2 Jan 2018 Pantacruel

Sweet love of murder, how you keep me warm at night. Thank you so much for this deck. I have missed Argus so much.

Played around with the following: added 2 Global Food Initiative; 2 Standoff; 1 Tithonium; 1 Closed Accounts as suggested above. No more traps.

2 Jan 2018 Pantacruel

Sweet love of murder, how you keep me warm at night. Thank you so much for this deck. I have missed Argus so much.

Played around with the following: added 2 globals; 2 standoff; 1 Tithonium; 1 Closed Accounts as suggested above. No more traps.

2 Jan 2018 Pantacruel

Sweet love of murder, how you keep me warm at night. Thank you so much for this deck. I have missed Argus so much.

Played around with the following: added 2 globals; 2 standoff; 1 Tithonium; 1 Closed Accounts as suggested above. No more traps.

2 Jan 2018 Benjen

Love it. I think Standoff and Exchange of Information are hilarious in this kind of build. Nice work.

18 Sep 2018 Gelbareth

Could you give a quick explanation on how this deck works? I'm a new player and not very familiar with kill decks =)