Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
AKA "Persephone isn't unique and also isn't once per turn"
This deck's "thing" is running repeatedly into sentries with one or more Persephones out, to trash most of R&D. It's got a hypothetical Trash Per Turn of 144 cards (well. technically more) if you have all 3 Persephones vs 2 Egret'd Endless EULAs, and realistically the best I've gotten so far is 9 (which won me the game).
(maths for the above: 6 subs x 2 ice x 3 persephones x 4 clicks (and as I'm typing this I realise I forgot about Running Hot. that's left as an exercise for the reader).
Nice options - Unsmiling Tsarevna, Egret + Endless EULA, Drafter, Anansi + Hush.
If your opponent does not have a sentry with 2+ subroutines, one will be provided for them.
Oh, and best of all? Ready for rotation. (this does mean you can probably improve this with the addition of Paperclip et al, but I'm trying to get used to playing without them)
2 comments |
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8 Jun 2023
Council
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14 Jun 2023
Toper
Oh, fine. Each click can trash 36 cards with Persephone. If you play all three Running Hots, that's an additional 6 clicks to run with for a total of 10. But every click costs you 6 cards off the stack (3 persephone x 2 ice), so you can't actually use them all. You've installed at least 6 cards (3 persephone, 2 egret, 1 diamond) and playing each Running Hot costs 2 more cards. If you play 2 Running Hot, that's 10 of your 55 cards, leaving 45 cards to spend in 8 clicks. 8 clicks would let you spend 48 cards, so cards are the limiting factor in this case, and each card trashes 6 on an EULA, so that's 270 cards. Failed ideas: Katorga Breakout uses a card to get a card, so that doesn't help. Labor Rights looks more promising, adding 2 cards to your stack, but the timing doesn't work: using the third Running Hot for a Labor Rights + extra run is only profitable if your stack is empty, meaning the Labor Rights has to be the second-to-last click. And then you've spent 2 cards by playing Running Hot and taking a core damage, so there's no profit. |
Love seeing more work being done on this archetype - thanks for posting!