Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
A Study in Static |
Future Proof |
Opening Moves |
True Colors |
Fear and Loathing |
Double Time |
Breaker Bay |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Yellow Flash (Undefeated Bratislava Regionals) | 294 | 239 | 64 |
Inspiration for |
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None yet |
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This was the deck I took to my first Regionals (2015 - Atomic Empire).
Wound up just shy of the cut in 9th place. Record was 4 wins, 1 timed win of 7 games.
Runner is at: http://netrunnerdb.com/en/decklist/23942/demon-kate-variant
It's pretty self-explanatory - make money, put tags on R&D & HQ. Try for an Astro, or Midseasons into PsychoBeale. Very much inspired by: http://netrunnerdb.com/en/decklist/22037/when-the-flash-wears-yellow-v-2-undefeated-bratislava-regi
Game 1
Loss v. Quetzal. Loss on major points. Bad mid seasons and poor rez of San San on my part. This was very much a learning game for me. I had about 2-games of experience with this variety of TWIY*, and wasn't sure how much to leave in the bank. I had enough for the SanSan and the Tollbooth protecting it, but not enough for the Midseasonsthat would have helped when he sniped one out of R&D.
Game 2
Win v. MaxX. Going for Faust and HQ trash with hemmorage. Scored out an early Astro for the later fast-advance, then I ice'd up all the servers which shut his gameplan down for good.
Game 3
Win v. Valencia. Got really lucky and chained 3 AstroScripts before a wanton removed the rest of the cards from my hand. But by that point I didn't care, saw a Beale and scored it.
Game 4
Loss v E.Kim. Early game Faust pressure. Late game became a HQ lock. A rez of a data raven lost me too much money to fast-advance off of a SanSan City Grid, leaving too many agendas in hand, and then a multi-access HQ run saw them all and gave him the win.
Game 5
Win. V Valencia. Was going for a data-leak reversal to trash me out of cards in R&D. Thankfully no agendas were trashed. Realized they had no plan to get into my remote and I pushed out the agendas I had before getting milled.
Game 6
Win at time v. Kit. We only had a few minutes to play after the RP matchup (maybe 15-20). Managed to rush out 6 points. Went to time on the runner's last turn, when the agenda that would have won me the game entirely was sniped from my hand. Didn't draw another and hence a win-on-time (I was ahead 6-2). Runner left SanSan City Grid on the board - big mistake and allowed me to get out the 6 agenda points.
Game 7
Win v. Whiz. Runner again left SanSan on the board (always trash!). He couldn't trash my operations, and so it was just money -> fast-advance.
2 comments |
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20 Jul 2015
linuxmaier
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21 Jul 2015
Claytron
I would bring back Jackson in an instant. The main reason, though is for SanSan: it's that's another and 5 tax on the runner, and useful since I'm only running a single core set and don't have Interns. For a 4th click run, it would be great to bring back an Astro or Beale. Really, though, I just wanted to see how it would do. I had only recently picked up the pack :). There's a bit of that in this deck - pretty much all of the 1-of's were test: Crick, Tollbooth, Closed Accounts, even Sansan to an extent. I never saw the closed accounts, and my feeling towards the Tollbooth were mixed - it was nice to keep them out, and you'll have the money to rez-it, but it might set you back more than you want. Crick only came up once (in a practice match to boot), and my anarch opponent didn't run archives once he saw the look of glee on my face. Sansan though, is a definite keep, always worth it. Helps get the Astro out if you don't get the midseasons-beale. |
Why Crick? You don't have too much to re-install from Archives, nor generally much to protect there. Is it to bring trashed ICE back?