Based heavily on Comrades PE, published by fellow Kenny.
If you value your friends, do not try this at home.
Coming into this, the big 2.5 corps were Argus, Azmari, and to a lesser extent Asa. They were all taken by the other players (though Mike would end up switching off Asa onto Blue Sun).
Unfortunately, the only corp I was really comfortable with was canonically correct 6zmari, which meant it was time to look into a cheese corp to avoid having to learn a new deck! Titan was an obvious choice, but I've never gotten along with Titan. Palana was too fair. So for something easy to pick up and totally unfair, I ended up settling on Potatoes...
After a couple of practice games with the original list, it was obvious that Warroid Tracker wasn't going to cut it, especially as everybody would now know that trashing it while it's on a central doesn't trigger itself, so we had to look for another way to dissuade Stargate runs. (Also, we were pretty sure that anarchs would be on apoc rather than much traditional ice destruction)
Fractal Threat Matrix to the rescue! We actually found that money wasn't too bad, and that the four credit rez cost was affordable. In order to make sure it fired, I rejigged the ice suite so that almost every piece of ice either dinged you for a net damage or had to be fully broken, so out went IP Block for Envelope. Engram Flush is basically a better Aiki so in that went. In the end, one Aiki sneaked its way through because the available ice (given the constraints) ran a bit dry...
Yes, this is on 14 influence. You do not have to spend all 15 to be correct. (I am open to suggestions though if you find something to spend the influence on, and also know what to cut for it.)