Toolbox Ari 🛠️ 2nd @ Wizard's Chest Startup CO H1 '24

lukifer 1278

I piloted this list to 2nd place at the recent Denver Startup CO, though it performed less well than my Corp (1-1-1). While it's solid overall, it needs work:

  • Forgot to swap Umbrella for Unity. While I think Umbrella is underrated, Magnet is much more obnoxious in a format without Hush (while breakable on the rez turn, it feels bad to continuially reinstall a dead trojan just to turn on Umbrella).

  • Physarum Entangler is a solid answer to many big obnoxious ICE; it was either this or 1x Botulus, and I think PE is better in the slot. (But beware the non-bo's with Egret and Urban; and that it provides extra incentive for the Corp to purge your Conduit.

  • Burner is beautiful, and I wish I had room for a 3rd. Note that it synergizes with Docklands Pass: you can put away 2 non-agendas and then run back for a double access.

  • On the fence re: Spree, it does work in some circumstances (surfing a Slap Vandal into a multi-ice remote; rescuing a key trojan from Magnet mid-run), but I could take it or leave it.

  • The econ engine is insane when it gets going (lots of ways to launder Urban bucks), but I still struggled with money on some games, so for the next iteration of the list:

If I expect a tag-storm-heavy meta, I might also cut 1x Juli for 1x Networking.

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