A very interesting 3/5. I'm always a big fan of the agendas that give you something when scored or stolen, cause you always get at least part of your ability even when losing. Basalt Spire is all about recursion, giving you the ability to recur two cards on two separate turns, at the cost of trashing a card from RnD. It's tailor made for Nuvem SA: Law of the Land, for they might know the top card of RnD from their ability and if they can trash it, and the trashing an RnD card triggers their ID ability for 2 creds. For everyone else, that's mostly an added cost, and a risky one because if you knock an agenda into archives, you're not gonna be able to recur it with Basalt til the next turn due to the once per turn restriction. I think in Nuvem it's a very solid agenda that combines with your ID ability intentionally, for others there might be better choices, though there's not a ton of agenda recursion out there, so it may still be worth it. It also gives me a proper evil villain lair from which to plot my schemes, which I think is very important in any deck.

The way I read the text is that the card you trash is a candidate for recursion instantly, so if you accidentally trash an agenda, you can merely shuffle it back into the deck. Also next turn, doesn't mean your own turn, you can use it again on the runners turn too.

I think that is how it works, and I suppose you're right, but still a bit disappointing usually to have to add the agenda instead of what you wanted. And the concern was more if you use it on the runner turn, but that's probably going to only happen if you're already protecting an agenda with it I suppose. Or trying to fill HQ. Should have been more specific though.

Nuvem is the new Weyland ID I've been having a lot of fun with! With the ability to look at the top card of your deck every time you play an operation or an expendable card, you get a lot of knowledge of what's coming. You can avoid dead draws by trashing them before they even get in your hand, and you even get 2 creds the first time you do it each turn. Since this works with econ operations, Hedge Fund and Government Subsidy can come with a nice little surprise of two extra creds. The increased deck size does kind of negate this ability somewhat, as your deck can be less efficient, even with you sorting through it. Subliminal Messaging pairs well with it as you can first click sublimiinal to see your top draw without losing a click, letting you decide whether you want to keep it and draw, toss it, or any other plan. Obviously anything that trashes your own cards will work well with recursion like Spin Doctor, as sometimes you'll want them back, and being able to draw up between operations is useful as having a card you want on top but you don't want to click to draw between operations can mean you lose out on a lot of reveals from your ability. The Basalt Spire is a nice agenda for this ID, making sense coming out with it. Anything that lets you recur leaves you the ability to safely toss an agenda you don't want right now to then shuffle in if the runner tries to hit archives, and Basalt's extra cost of trashing the top card of RnD means you can get the 2 cred bonus on the runner's turn.

Honestly I have a lot of fun with the expendables, so I like this ID. I don't think it's necessarily a powerhouse, but the ability is interesting enough and decent enough I think you can make a solid deck with it.

Note that Nuvem only triggers on the Corp's turn, so not off instant-speed (or subroutine-based) self-mill.

It baffles me how they messed up this card interaction. Fishing an agenda out of archives mid-run is Basalt Spire's greatest strength and this ID is designed to work in tandem with that agenda and yet it doesn't trigger. Kinda works against the design of both cards that one forces you to use the other sub-optimally.

Similar to Weyland Consortium: Building a Better World, Built to Last is a kind of generic economic ID. It's power doesn't lock you into any specific kinda of deck or strat, besides having advanceable cards in it. Despite this, it's an ID I liked a lot more than I expected. Getting money back means scoring agendas is a very small tempo hit, if at all. It combos well with some of Weyland's agendas which already make money, like Hostile Takeover and Oaktown Renovation. You can use the economic boon for a more rush focused deck where you never really lose tempo, or for a glacier deck, where any time you might want to click for a credit you can advance a new piece of ice and make your servers stronger too. Built to Last won't lend itself to any particularly insane combos, but it'll always work.