A Link to the Past v.0.2

Vherdant 13

So it struck me that Sunny was perfect for using Data Folding and Underworld Contact due to having two base and her icebreakers not taking up MU. You can essentially use both from the get-go; no fuss, no muss. As I'd been fiddling with a similar idea already and Adam's and Apex's cards seem really limited and nothing's jumped out at me with them to build yet, I had to make a Sunny deck.

So I did. And another thing about Sunny is that with Security Nexus allowing you to force the corp to trace you, that makes Power Tap incredible as well. With a few Dyson Mem Chips installed (the original idea was Rabbit Holes for consistency, but when I incorporated Au Revoirs I needed the MU) and your console, your is 6. With the trace strength being 5, you're basically netting more than the corp guaranteed even with just one Power Tap. And you're the one who decides when to use it. And you get to bypass ice.

So the idea was to have a strong, passive, less economy. This allows you to do other things. Namely: run on servers, or maybe Kati Jones for more money, if needed.

Then I thought, hey, I really like the deck Goodbye to You and its Au Revoir and Snitch combo, and my problem is, what do I do with all the clicks I'm not spending getting money? Clearly I should be using them to get ALL the money.

The Au Revoir combo works really well with the Power Tap combo. You don't even need Snitch as Sunny - it's just nice to have, but almost not worth the influence, even. Run on a server, trigger Power Tap for 3, jack out for 3. And with Jak Sinclair you get to do it an extra time. With Rachel Beckman you get to do it an extra extra time.

So we're looking at maybe 6 passively per turn, plus 6 more up to six more times per turn. So your icebreakers may not be shit hot, but with the amount of money you have and with Overmind to deal with Grails, you should be fine, to say the least.

Now, 50 cards is a lot to have to draw through to get your combo, hence why there's a bit of tutor and as much draw as I could cram in. I'm even debating cutting Snitch for more, like a Clone Chip or a Replicator. Your gameplan should involve drawing and tutoring a whole lot to grab a full rig and at least three of basically any combination of your Data Folding, Power Tap, Au Revoir and Underworld Contact.

Once you've got your full rig (and probably a tidy pile of credits already), you want to run on anything you can, and get paid to do it with whatever combination of Power Taps and Au Revoirs you have up. These runs might be throwaway jack out runs for the , or legit runs depending on the matchup.

The main flaw may be that my meta isn't that competitive. So in more competitive environments it may not have the answers especially for flatline decks, though the inherent advantage of having a nearly unbeatable strength is pretty damn good and means you don't have to worry as much about defense as you otherwise would.

All that said, despite playing Magic competitively I'm pretty new to Netrunner, so I appreciate any constructive feedback or debate. Damn, I'm excited to get to play this in real life - and to see what happens with Apex and Adam. Their card pools just seem really hard to pull off.

v.0.2: Multithreader hurt my MU too much, Jak Sinclair is too good not to run more of, didn't need that many Overminds. The main problem I've found with Sunny is that 25 influence, while a lot, is not enough to run everything I want. If I had my druthers, I'd cut another Overmind and a Security Chip or two for some Diesel. I am tempted to drop an SMC for it, but I think I value the tutor more than the draw. Maybe. We'll see. I'm also biased towards SMC as I hate those rare games where you do not have a full suite of breakers up and cannot draw into them for anything so much. It reminds me of being mana screwed in Magic and I never want to feel such pain again.

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