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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Core Set |
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Second Thoughts |
Order and Chaos |
Breaker Bay |
Chrome City |
The Underway |
The Universe of Tomorrow |
Card draw simulator |
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Investing in Dynamic Solutions | 20 | 17 | 5 |
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This deck nearly went undefeated at the King of Servers 2015 tournament. The last match of the tournament it took the first lost to a very troublesome Noise player. I ended up with 16 prestige for the day enough for 4th place on the individual standings, behind greats like Dan D'argenio, Zach Eaton-Rosen, and Jon Dalesandry.
Highlights of the day were Round 1 flatlining Apex after shuffling Snare! over and over and over back into R&D. Shoutout to El-ad @dtelad11 for an amazing game! The Caduceus really did some work as Endless Hunger couldn't really deal with it so it had to be left up to his Faust.
A favorite play of mine was to have the Snare protecting my SanSan City Grid while I was waiting for agendas to come up. Oaktown Renovation is just as good on top of a SanSan, you just don't get as many credits but it can still bait a run to enable SEA Source, Scorched Earth, Scorched Earth. In this deck it's almost always worthwhile to IAA it.
The Future is Now was probably my favorite card, if I could find room to cut the 5/3s which I didn't really use I would love to have a full playset of those in this deck.
Mark Yale was a very good economic boost to this deck. There were many games where I would be sitting at 30+ credits I may should have slotted some stronger ICE.
7 comments |
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26 Nov 2015
prozz
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27 Nov 2015
moistloaf
Glad to see some Weyland represented. I do prefer Posted Bounty in this build though, IA into A double Scorch |
27 Nov 2015
solknar
I am not an experienced tournament player, but I have nevertheless being trying very hard to make a Weyland list work. I tried mostly Blue sun during the past year, but reached the same conclusions as those mentioned in the Stimhack thread devoted to the relative Weyland's weakness: Blue sun is a late game deck that looses to the late games of the runner, without relevant plan B against clever runner (ie that installs their plascrete, and don't run too foollishly :). I discovered the first iteration of this list last week and must say am very impressed with it, as it paliates the lack of speed of blue sun, without loosing too much. Now for my questions: 1) I share your dislike of any 5/3, and would try to go with the possible changes (along the lines of the previous proposition): -1 Restructure -2 High-Risk Investment +2 Geothermal Fracking +1 Oaktown Renovation). 2) Do you need the 2nd Mark? It's not that good in the opening hand. 3) Don't you need some number (greater than 0) of freelancer since DLR seems to be a thing now? 4) I don't understand the presence of Wormhole. Easily breakable by any anar player with David, sometimes at its worst when no other ice is rezzed... Plus this deck want to apply pressure in the early game. Why not the third engima then? 5) As much as I like Cadeuceus, I am not sure it fits here. Again, since we want to rush this ice becomes just a tax for the runner, and suffer to mimic. Why not playing hunter, as it also fits with the SE plan? 6) Why did you choose to run fire wall over Changeling? and meru-mati over ice wall? I could conceive 1 Meru over 1 ice wall but fail to see the interest of the playset. Thanks for your time, and for sharing the update of this awesome list! |
28 Nov 2015
sjohn
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2 Dec 2015
razortoy
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3 Dec 2015
solknar
Archer is a pretty important piece to lock a runner out of a remote (yes I know D4v1d, but it's a one shot and we can bluff snares if need be). Assassin can't play this role. |
how about this change?