Which way to win today? KoS 4-1

sjohn 112

This deck nearly went undefeated at the King of Servers 2015 tournament. The last match of the tournament it took the first lost to a very troublesome Noise player. I ended up with 16 prestige for the day enough for 4th place on the individual standings, behind greats like Dan D'argenio, Zach Eaton-Rosen, and Jon Dalesandry.

Highlights of the day were Round 1 flatlining Apex after shuffling Snare! over and over and over back into R&D. Shoutout to El-ad @dtelad11 for an amazing game! The Caduceus really did some work as Endless Hunger couldn't really deal with it so it had to be left up to his Faust.

A favorite play of mine was to have the Snare protecting my SanSan City Grid while I was waiting for agendas to come up. Oaktown Renovation is just as good on top of a SanSan, you just don't get as many credits but it can still bait a run to enable SEA Source, Scorched Earth, Scorched Earth. In this deck it's almost always worthwhile to IAA it.

The Future is Now was probably my favorite card, if I could find room to cut the 5/3s which I didn't really use I would love to have a full playset of those in this deck.

Mark Yale was a very good economic boost to this deck. There were many games where I would be sitting at 30+ credits I may should have slotted some stronger ICE.

7 comments
27 Nov 2015 moistloaf

Glad to see some Weyland represented. I do prefer Posted Bounty in this build though, IA into A double Scorch

27 Nov 2015 solknar

I am not an experienced tournament player, but I have nevertheless being trying very hard to make a Weyland list work. I tried mostly Blue sun during the past year, but reached the same conclusions as those mentioned in the Stimhack thread devoted to the relative Weyland's weakness: Blue sun is a late game deck that looses to the late games of the runner, without relevant plan B against clever runner (ie that installs their plascrete, and don't run too foollishly :).

I discovered the first iteration of this list last week and must say am very impressed with it, as it paliates the lack of speed of blue sun, without loosing too much.

Now for my questions:

1) I share your dislike of any 5/3, and would try to go with the possible changes (along the lines of the previous proposition): -1 Restructure -2 High-Risk Investment +2 Geothermal Fracking +1 Oaktown Renovation).

2) Do you need the 2nd Mark? It's not that good in the opening hand.

3) Don't you need some number (greater than 0) of freelancer since DLR seems to be a thing now?

4) I don't understand the presence of Wormhole. Easily breakable by any anar player with David, sometimes at its worst when no other ice is rezzed... Plus this deck want to apply pressure in the early game. Why not the third engima then?

5) As much as I like Cadeuceus, I am not sure it fits here. Again, since we want to rush this ice becomes just a tax for the runner, and suffer to mimic. Why not playing hunter, as it also fits with the SE plan?

6) Why did you choose to run fire wall over Changeling? and meru-mati over ice wall? I could conceive 1 Meru over 1 ice wall but fail to see the interest of the playset.

Thanks for your time, and for sharing the update of this awesome list!

28 Nov 2015 sjohn

@prozz sounds like a reasonable suite, but I think @moistloaf's suggestion sounds good with including Posted Bounty.

@solknar 1) I'll try experimenting around.
2) I found that often the Mark Yale didn't come at the right time with just one so I included an extra one so that I wouldn't have to protect it if I found it early.
3) Yes some DLR protection is needed.
4) It's absolutely the worst ICE to have early, that's why there's only 1 of them.
5) It was previously Shadow I'm not a big fan of that card and Caduceus has done a lot of work, a lot of people face check Weyland decks early on, and most of them won't fight the first subroutine making it a free rez. Plus I was expecting at least some level of Apex: Invasive Predator which this ICE really worked well against. Having 3 allowed me to take the Apocalypses in stride and to just set up more ICE that would tax somehow. My Scorched Earth plans were set up by SEA Source and Snare! with seeing SanSan City Grid most runners automatically assumed the Scorch play wasn't an option and would get more reckless. I rushed some but I had enough econ that I felt safe trying to rush behind something more substantial.
6) I'm just not a fan of Changeling if I'm going to pay 5c I'd prefer Firewall. It helps overtax the D4v1d along with the previously mentioned wormhole, and Archer and with Spiderweb and Meru Mati Lady counters were able to be sufficiently taxed as well. I wanted to see Meru Mati early and most of the games my HQ was simply two of these stacked. My remote was normally an Enigma or Spiderweb and then either an Archer or a Wormhole. The other of those two was generally on R&D in front of sometimes a Meru Mati, sometimes an Enigma, and sometimes a spiderweb. The goal wasn't to make impenetrable fortresses, just enough to let a few cards slip by and get scored to open up the kill combo OR to be so threatening with the combo I was able to just score out.

2 Dec 2015 razortoy

@sjohn have you thought about running Assassin in here for some of the beefier ICE?

3 Dec 2015 razortoy

Or perhaps switching out Archer entirely for Assassin?

3 Dec 2015 solknar

Archer is a pretty important piece to lock a runner out of a remote (yes I know D4v1d, but it's a one shot and we can bluff snares if need be). Assassin can't play this role.