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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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The Blastoise Within | 16 | 12 | 0 |
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I went to a Store Championship organized by APEK in Stockholm with my janky deck , not expecting to do well but to at least get some idea where my deck is weak in a fun and competitive environment. I made some spontaneous changes the night before: Remove Subliminal Messaging and Biotic Labor. I don't want to incentivize runs any more than my Identity does and Biotic Labor too expensive when I could just recurse my Trick of Lights. It was a mistake to change Reclamation Order into Archived Memories. I added a lot of economy cards that I was thankful for while playing. I put in some more reliable upgrades: Crisium Grid which I honestly oversaw making the original decklist, Caprice Nisei because I was too much of a hipster and Cyberdex Virus Suite since I erroneously expected an anarch with R&D digging Medium in every round. I like having at least one Crick since I can get my upgrades back at least, but two might be too much. I would also like to change my ICE composition a bit to have more sentries, I felt like the runners were getting too much value out of Snowball and Houdini.
I decreased my amount of ICE: I'd rather have few expensive ICE than many cheap ones since I'm just placing most of them on two servers anyway. I didn't feel like Cortex Lock fits this deck as well. This is how I remember the games going down:
Round 1 (Au Revoir Chaos Theory) Loss: I wasn't sure what I was playing against so I took my time to slowly build up the centrals. It took him a while to find the Au Revoirs and set up the engine, so I thought I should try a remote and rush out some agendas. But by the time I committed some Ice on a remote he had the engine up and running and managed to stack up a lot of turning wheel tokens, winning by stealing agendas.
Round 2 (Exile combo deck) Win: I managed to set up too taxing centrals while he was building the recursion econ engine, eventually fast advancing out enough agenda points to win.
Round 3 (Andromeda good stuff) Win: Similarly as in the previous game I got a good draw of ICE and economy for my centrals. I remember scoring the last agenda point when time was called on his turn running archives last click with two Medical Breakthroughs there. I fired a Crick, installing on a new remote and scoring it for the win on the last turn.
Round 4 (DLR Leela) Loss: This was the hardest game for me. I didn't get any room to comfortably set up ICE on my centrals because of econ denial. She got 3 Gang Signs up early so I didn't feel like fast advancing agendas either - especially with a hand full of agendas after Fisk's inspiring words.
Round 5 (Vanilla Smoke) Win: I got a good draw of econ and ICE early and built mighty glaciers on my centrals. The agendas came to me exactly when I needed them so I could fast advance each out safely - Especially after sniping a Clot out of his heap with an Ark Lockdown. I finally topdecked the last Trick of Light on the last turn after time being called. I got my biggest Ice Wall ever in this game, reinforced by 12 advancement tokens.
I would have liked to play against an anarch with powerful ICE destruction as well, I anticipate that to be a very hard matchup and I'm not sure whats a good answer to this.
I named the deck like this to increase the wholesomeness of deck naming in Netrunner.
2 comments |
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14 Nov 2016
hnautsch
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Nice write-up. You seem to have switched the outcomes for the first two rounds (loss/win).