Weyland can into space!

DrunkenGineer 854

Intro

Since Argus and Titan were spoilered, I feel like we've been sleeping on the other Weyland ID in Order and Chaos, Gagarin Deep Space. By costing the runner a credit for every card in a remote that they want to look at, Gagarin subtly pressures the runner into focusing on central servers instead. And thanks to the constellation ice in Order and Chaos, a recently released card can turn being overlooked into a massive economic advantage. That card is The Root.

With plenty of targets that its recurring credits can be used on, The Root absolutely cannot be ignored. But with Gagarin to make trashing it very unsavory, The Root forces the runner into plenty of tough decisions.

Game Plan

Your primary goal with this deck is to build a super-server with Ash and possibly Caprice. Until you can make that happen, you want to lock down your centrals with constellation ice (made cheaper by advancing with The Root) and generate tons of money with Pad Campaigns. Then turn your super-server into a scoring server and start dropping agendas. By that point, it should be so prohibitively expensive to get in that even if the runner does, he's going to get Scorched for his trouble.

Card Choices

In terms of the ice suite, I feel the constellations will be brutal in decks that can support them. The only question marks I have are Taurus, which is best in Blue Sun where its up-front cost can be recouped, and Changeling, whose End The Run subroutine can come in handy if it's switched into a sentry mid-run by Firmware Updates.

The agenda composition has few surprises. Atlas is just plain good. I went for Firmware Updates over Hostile Takeover for the advanceable ice support; along with Nebula replacing Grim, this deck is free of bad publicity, making NAPD Contract a scoring threat on top of being an incredible tax. One Utopia Fragment and High-Risk Investment apiece let you Atlas tutor for the effect you want if you have a mid-game scoring window.

Other card choices:
  • Interns and Archived Memories: recursion to seamlessly bring back those assets the runner tried so, so hard to trash.
  • Space Camp: generally not meant to be installed, use Space Camp to get an economic advantage out of the runner's accesses.
Possible inclusions:
  • Paywall Implementation: to turn the runner's runs into an even bigger economic advantage.
  • Shipment from Kaguya: turn one card into 6 credits' worth of advancement tokens on constellations? Yes please. Covers much the same function as The Root does here.
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