Faustian Riste

magikot 1992

My first attempt at an Andromeda deck.

Box-E and Public Sympathy give you a massive hand size to protect you from scorches and feed to Faust.

ProCo gets you cards and what little credits you need while building up your hand and rig. Breach shuts off Wraparound while Femme allows bypassing of key ice such as Tollbooth, and Faerie allows for early face checking and protection from dangerous sentries. Sucker extends the life of your hand.

This deck focuses on tearing apart HQ with Legworks, HQI and Sneakdoors, preventing the corp from holding agendas in hand. The corp needs to burn through their Jacksons to keep agendas in R&D or put them into poorly defended remotes where inside job can lead to an easy steal.

Emergency Shutdown and Siphon Recursion finish off the offensive criminal events.

Dirty Laundry, Sure Gamble give you the burst you need to start your economy, while Kati supplements ProCo. Special Order will help you find whichever breaker you need.

Faust is an amazing AI because it's ensures that you don't have any dead draws. Extra ProCo? Extra Kati? Have a full rig and not need your Special Orders or Faeries anymore? Pitch them all to Faust instead of discarding them with no benefit.

Possible future changes after more testing: 1 RDI for the Suckers to further pressure the corp; Box-E and Kati for Desperado and Plascrete.

2 comments
9 Jul 2015 DarkTsunder

With a full play set of HQ Interface. What are your thoughts on adding a copy or 2 of Gang Sign?

With regards to Faust, you might try and adding an e3 or two so that you can get through multi-subroutine ice easier. The main concern is the complete lack of a code gate breaker. I know you are focusing on centrals, but Turing can still be placed on them. It sees a decent amount of play in Haas, which has been making a comeback recently.

10 Jul 2015 magikot

Gang Sign is definitely something I will be looking at adding in the future. It is a great addition to the deck's strategy.

As to the rest of the suggestions, I agree with them and I know I need to find a way to put in e3 and probably Rex. I haven't actually been happy with legwork after the first handful of turns so that's an easy swap for e3, and going down to 2 inside jobs will be all I need for rex or another decoder.