NOTE: this card makes key cards stronger:
SNARE! would do 4 net damage with if the runner wants to trash it from RnD or HQ.
Project June bug, Cerebral Overwriter and such do an extra net damage if the runner wants to trash them after access. In general, 0 trash cost now becomes one-net-damage trash cost.
This will probably be interesting in Jinteki: Chronos Protocol decks: every time the runner trashes a card, the Corp gets to snipe one card. It would be interesting to see if anyone comes up with an intentionally delicate trash cost build to make this card shine; somehow always forcing the runner to make a tough choice between thrashing and taking net damage or letting the Corp keep a card that will cost them later (Caprice Nisei or Ambushes).