Whitespace

Whitespace 2[credit]

Ice: Code Gate
Strength: 0
Influence: 0

[subroutine] The Runner loses 3[credit].

[subroutine] If the Runner has 6[credit] or less, end the run.

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Illustrated by Scott Uminga
Decklists with this card

System Gateway (sg)

#74 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2021-10-11

    Does Whitespace check for the Runner having 6 or less before or after the Runner loses 3?

    After. Resolve each subroutine 1 at a time, in the order they appear on the card.

  • Updated 2021-10-11

    Can the Runner lose credits hosted on Overclock or Penumbral Toolkit for the first subroutine on Whitespace?

    No. Those credits are only available to be spent. “Losing” credits always drains the Runner’s credit pool.

  • Updated 2021-10-11

    Do credits hosted on cards like Overclock and Penumbral Toolkit count toward whether the Runner has more than 6?

    No. The Runner only “has” credits in their credit pool. The abilities on these cards only allow players to spend their hosted credits.

Reviews

Startup View:

Kinda have to rant on this but it just goes way over my head why someone would ever use this instead of the just simply better Enigma. Sure it is a nice facecheck earlygame but who says that you'll actually draw it then? In the mid and lategame this is just a >dead< card which as described earlier gets broken for a single effing credit... It's really just not worth the rez cost, the click to install and therefore the deck spot. Oh did i mention it's also porous for rich runners? Like they pay 3 credits and just move through it which kinda resembles...using an effing icebreaker? How many do you want to put in your deck of these to get your cool painful earlygame facecheck? 3? Jesus, for your own sake - don't.

Look at the alternative in Enigma : Just 1 more rez cost but an actually unconditional ETR subroutine and 3 to break with the ubiqitous Unity (tho 2 to break with Gordian Blade). It also has a hurtful facecheck by losing a click.

What I want you to take away from this review is this: If you ever think about putting a Whitespace in your deck >really< consider if it would be better than an Enigma. I'm putting my hands in the fire here by saying that in at least 95% of the cases it just is not.

(System Update 2021 era)
104

IDK, I think there are plenty of cases where that 1 extra rez cost makes a crucial difference.

Enigma is going to be better in the majority of decks, it's true. However, Whitespace is going to be valued more by Corps that want to move fast and don't really care if the run is ended, they just want the runner to be poor. Trace decks, Spark decks, horizontal asset spam decks and just generally any credit tempo deck may be persuaded to slot this instead of Enigma.

Early game, it is an amazing facecheck. It will set back the runner quite a bit. But as soon as a code gate breaker (decoder) is out, it will be broken for 1 or 2.

If you do not use code gate, it is a cheap and annoying ice to pass. But it will give some protection early game, but by midgame, it is just a bit annoying.

Note that this ice can be trash near instantly by Chisel.

By virtue of its cost, it is worthwhile ice, especially in horizontal decks. It can then be used to protect cards that are expensive to trash, like Jeeves Model Bioroids or SanSan City Grid, just because the runner will have to spend that extra bit much, making it that extra bit taxing.

This is the first funny quote that keep giving me a smile even after seeing it many many times. It line up with the name and effect perfectly. Great art on top of it. Good design.

(System Update 2021 era)
4245