Compare: Indexing × Mind's Eye


Usage

For example,

(1) If you immediately use both charges on either mode in order, it can (as a simplification) act like:

[$2] Event: Double - Run

As an additional cost to play this event, spend [click].

Run R&D. If successful, instead of breaching R&D, look at the top 4 cards of R&D and arrange them in any order. Then you may breach R&D.

(2) If you Rigging Up it, you get three counters for zero credits (and each one is worth a lot):

[$0] Hardware

When you install this hardware, load 3 power counters onto it.


Behavior

Notes:

  • Cataloguer's pseudo-access can avoid ambushes while still digging; cf. Deep Dive’s pre-approval/non-contiguous access.

  • Cataloguer hoisting an agenda can guarantee an “if you stole” trigger (e.g. Mad Dash); cf. Stargate trashing an agenda.

  • Stackability: It modifying successful runs (Whenever you make a successful run on R&D, …) without initiating runs itself (cf. [click]: Run R&D. If successful, …), lets it synergizes with other run-events and "run-'ograms".

  • Robustness: Being hardware, it can stick around without using any memory or being vulnerable to tagging; and because the counters are power, they can't be purged away.

  • Information: Even if you miss on agendas in R&D (which is unlikely if they're there), you'll know you're more likely to hit in HQ (or protected in a remote, or facedown in Archives).


Synergies

  1. “Facilitation”: Because breach-replacement-based R&D-arrangement needs multiple runs, one ‘setup’ run and one or more ‘payoff’ runs, you'll need ways to run efficiently and succeed consistently (unless you just want to lock them for two or three turns).

  2. Multiaccess: Because Cataloguer can rearrange four cards deep, even if you see four agendas or four zero-to-trash assets, you'll want to stack multiple multiaccess effects across multiple payoff runs (unless you just Finality them).

  3. Charging: Because of how powerful each individual power counter is, Cataloguer is very lucratively charge-able.

Cards (in-faction):

In particular, Trick Shot and Beatriz Friere Gonzalez both (a) make breaching easier (via hosted credits and server deflection, resp.), and (b) make breaching better (via multiaccess). However, Beatriz Friere Gonzalez’s “Sneakdoor”-effect helps only during any ‘payoff’-runs (aka. breaching R&D breach), when R&D is well-protected and HQ is ill-protected, but not during a ‘setup’-run (aka. successfully running R&D).

(Obviously, there are a lot of powerful out-of-faction synergies too, like Inside Job and The Twinning.)


Counterplay

The Corp can ‘counter’ Cataloguer’s rearrangement with any shuffling that's instant-speed (e.g. Spin Doctor) or mid-run (e.g. Gatekeeper); cf. Jackson Howard vs. *Indexing.

Within Ob Superheavy Logistics in particular, any trashing effect also triggers a shuffling effect; likewise, a (once-/twice-)overscored Project Atlas can shuffle away the (1st-/2nd-)counter off Cataloguer (including both within the same turn / in the middle of a run).

However (acknowledging the negative differences of costing more credits and seeing fewer cards), there are two positive differences between Cataloguer and Indexing w.r.t. counterplay:

  1. it “adds onto” runs (only after they succeed);
  2. it can be used twice (such as after a shuffle).

Thus:

  1. Even if the Corp ends/‘fails’ the run (by rezzing a Crisium Grid, committing to an Anoetic Void, or so on), you don't waste any of Cataloguer’s power-counters (unlike wasting Indexing from being a card-in-grip).
  2. Even if the Corp cracks a Spin Doctor, the Runner can have hedged against any one-shot shuffle by (re)running R&D (ie. not spending the last counter on breaching R&D, saving it to re-rearrange post-shuffle); although, you can't hedge against a multi-shot shuffling or tucking effect (e.g. Flower Sermon, which @CallForJudgement mentions in the comments).

Probabilities

For example, even against a forty-four card deck with only six agendas (all five-three’s), there will be an agenda among the top four cards of the deck almost half of the time, and Cataloguer will see it: Calculate Hyp({≥1-of-4} | {6-per-44}), which is ~46%; we can steal exactly three agenda-points around 37% of the time, and six agenda-points around 8%.

(By the way, we can check how likely seeing at least a given number of agenda cards in a given agenda suite is, by calculating the cumulative hypergeometric distribution, using "AetherHub" or "StatTrek"; you just enter four numbers, like 44, 6; 4, 1. in the example above. However, we can't check how likely seeing a given number of agenda points is with those online tools, like by typing in an agenda suite with "X 2/1's, Y 4/2's, and Z 5/3's".)


Unless the corp has a way to manipulate R&D at instant speed, which is a significant weakness of this card. (For example, I've been playing Flower Sermon recently, which makes Cataloguer substantially worse once it's been scored.)

@callforjudgement For sure (I was just uploading something I'd jotted down when the card was first spoiled, but the review's been edited to discuss more of these interactions.)

Compare: Archives Interface × Fester

You can eat an operation from Archives (like Audacity) before it's recurred, an ambush that's “poisoning” Archives (like Mavirus) before it's accessed, and so on.

Flavor: heliamphora are carnivorous pitcher-plants in the Amazon rainforest (thus, this catches the Corp's flies). See wikipedia/Heliamphora.

Compare: Hostage × Calling in Favors


Design

Criminal can (in the “blue slice of color pie”) tutor for different, specific subtypes of some cardtype; like how Special Order (Mutual Favor) got icebreaker programs, or Planned Assault got run events, and Hostage got connection resources.

Interestingly, in the limit:

  • If your deck has just one, overpowered virtual that this can tutor for (as “copies four to six”), MoM will be overpriced at -$3 (=-$4, +$1).
  • If your deck is built around twenty, different connections that this can tutor for, even if none of them are super powerful, MoM can be efficient (-$0, given three other connections already in grip).

Note that MOST resources are either a connection or a virtual. For example, The Twinning (one of the most powerful resources in standard) is a virtual, as are Crowdfunding and DreamNet (two cards banned from standard).

Also note that the companions (which are like “non-human connections”) are all virtuals (see below for some examples of MoM-tutorables). Also note that if you already have two (or three) other “on-type” resources in hand, its credit cost is mostly (or fully) reimbursed.

Related:

  • Gachapon: another virtual-resource “(semi)tutor”.
  • Mutual Favor: another criminal “subtype-tutor”.

Usage

Synergies:

  • Connection/Virtual Resources (duh): Especially “one-of's” like hate-cards (e.g. Miss Bones, against asset-spam) or restricted-cards (e.g. DJ Fenris, which reads Limit 1 per deck.).

  • Card-Draw/Extra-Max-Hand-Size/Discard-Step-Skips/etc: the more cards you have—and can hold—in hand, the more cash you will get back. e.g. The Class Act.

some in-faction connections:

some in-faction virtuals:

some out-of-faction:

Links:


Flavor

Adam (always be runnin') 🤝 Merc (always be killin')

(I really love that Adam is their supportive big brother, and Merc is his self-actualizing little sibling.)

Compare:

Use this program only if you trashed any of your installed cards this turn.

Interface → [$1]: Break up to 2 sentry subroutines.

[$2]: +3 strength.

This card doesn't need you to sacrifice something every single turn to be used (if necessary), but it does want you to Always-Be-Sac'ing (for efficiency).


Synergies

Feeding the Fire Snake: Boi-tatá’s “Sacrifice-matters” mechanic (e.g. If you trashed any of your installed cards this turn, …) obviously synergizes with the self-sacrifice ‘trashcan’ (e.g. Gachapon’s [TRASH]: …), as well as with sacrificial additional/alternative costs (e.g. Isolation’s As an additional cost to play this event, trash 1 installed resource.).

For example, by pre-installing Gachapon or Arruaceiras Crew, if you facecheck an strong/tall sentry, you can crack them to halve Boi-tatá’s boost/break costs.

For another example, Aesop's Pawnshop can both cheapen the abilities each turn (with its clickless sacrifice) and fund either cheapened ability being used once (with the three extra credits).

Cards (self-sacrificing):

Cards (sacrificers):


Notes

Rules:

  • Because it reads any of your installed cards, it will work off resources as well as off programs/hardware.
  • Because it reads you trashed, it won't work off the Corp’s destroyers (e.g. their Hagen’s ↳ Trash 1 installed program that is not a decoder, fracter, or killer.), nor off “self-exiling” hardware (e.g. Devil Charm’s and Hippo’s …, you may remove this hardware from the game. If you do, …).
  • IIUC, if your “hard-purgeable” virus (e.g. Clot or eXer) gets purged (e.g. by Mavirus mavirus), still "the Runner trashed it", even though "the Corp caused it to be trashed"?

Related (other “sacrifice-matters” cards):

  • Simulchip: … Ignore this cost if an installed program has already been trashed this turn.

Flavor

Boi-tatá is a fantastic creature belonging to the Guaraní mythology, it is a myth from Brazil, Paraguay, Uruguay and Argentina, this creature is a huge fire serpent that appears and attacks against those who harm the forests and animals of the Amazon. He is the Brazilian equivalent of the will-o'-the-wisp.

Its name comes from the union of two Guaraní words mbói (snake) and tatá (fire), the result being Mbói tatá in the original language (Guaraní) which means "Serpent of Fire".


Links:

The “Green Cache”.

Without synergies, it's worse than Easy Mark (you break even: gaining four credits while losing two credits, a click, and a card in hand; and you can't play it when bankrupt); but with synergies, it can be ‘blinked’, recurred, charged, ‘sacked’, ad infinitum. (Note that it's power counter–based (not virus counter–based like Cache); it can be used only during your turn (not whenever); and, obviously, it's in Shaper (not Criminal).)

In general, Programs that are “limited-usage” (and which are proactively useable and generically useful) act like Events that (by sticking around) synergize with:

  1. Recursion: There's always more Clone Chip–effects than Same Old Thing–effects.
  2. Sacrifice: Coalescence, because it is proactive and generic, and because it's permanent, can be fully spent for its full value, then sacrificed for extra value. (cf. Plascrete Carapace, which is reactive and situational, and has When it is empty, trash it., as does AirbladeX (JSRF Ed.).)
  3. “Programs-matter” (& “Installation-matters”): That is, the many cards that reference programs (like a program, a program or piece of hardware, etc) explicitly, or implicitly (like You may install 1 card from your grip., Spend hosted credits to install cards., etc; because Events are played not installed).
  4. “Counters-matter”: In particular, Coalescence can be charge’d (although, for less value than many other Hosted power counter: … or … for each hosted power counter.; and, unfortunately, there's no “mass-charging”, like Cookbook’s “mass-infesting” for viruses).

Coalescence + Sacrificers:

Coalescence + Recursion:

  • Simulchip: “flicker” it thru the heap (installing it for free, after paying for the Chip), earning three net credits.
  • Rejig: “flicker” it thru the grip (installing it for free), earning four credits.

Coalescence + “Power-Counters-matter” (Charging):

  • Rigging Up: [$0][$6] (because “rigging it out” both decreases its cost (by all two credits) and increases its effect (by another two credits)). It's also chargeable by Into the Depths, etc.

Coalescence + “Programs-matter”:

  • Gachapon: “discover” it thru the stack (installing it for free); cf. Sure Gamble’s [+$4] (but Events aren't “Gachapon-able”).
  • DZMZ Optimizer: save 1 extra credit (or two extra credits, if you have two DZMZ’s), as well as using the extra memory-unit(s).
  • LilyPAD: draw 1 extra card.
  • Environmental Testing: “cash out” 25% faster/sooner.
  • Muse: if you want to bring two programs into play off one click (whether to trigger “program installed”, or to feed program sacrifice, as a “DIY Harbinger”).

Other interactions/observation:

  • Maven: grants +1 strength indefinitely, as well as funding one Break 1 subroutine. activation (because Maven counts each installed program, unlike Echelon, which counts each installed icebreaker only).
  • Khusyuk: dig one card deeper (by tracking your [$2]-drop “flush”).
  • Urban Art Vernissage: if you need to ‘launder’ install-only credits into fungible credits.
  • Arissana: you can flash it in and use it all up mid-run (thus, neutralizing the “temporary unless trojan” downsides, while still benefiting from the upsides of clicklessness & even ambushability). It's also fetchable by Kabonesa Wu: Netspace Thrillseeker, Test Run, etc.

P.S. You can also read the old Cache reviews, or @YsengrinSC’s ArissanaCoalescence deck.