I've updated my old Quetzal: Free Spirit list for O&C. The idea here is to trash every piece of ice you see.
First off, yeah, Wyrm is terrible. But not as terrible when you pair him with e3 Feedback Implants. And with Datasucker. And with Forked, Knifed, and Spooned. Sure you are paying 3 to snap that first subroutine, but chances are you are only paying that once. Wyrm installs for only one credit, and if it gets blown up by a Swordsman, we don't really care.
Wyrm lets you kill ice with a Parasite even if you don't run/have Datasucker tokens handy. And, unlike Eater, we can still access cards later.
The economy here isn't great, but it is manageable. Professional Contacts gets us credits and the run events we are looking for. Having a couple Datasuckers out makes runs cheaper, and you can always spend one down to zero, trash it to install a parasite, and then recur it with a Déjà Vu. 2 Spooned to take care of Lotus Field. Mimic is there for Architect. With only 4 MU, you have to make tough decisions sometimes (but it is possible to just play a Wyrm with 3 Datasuckers in play. Presto, chango, super economy. Even having a Wyrm, two Datasuckers, and a Medium makes for cheap runs if you have an e3 Feedback Implants out.
I do miss the Clone Chip to use with the Parasite on the fly, but in the end I prefer ProCo's draw power. If you play against a lot of Jinteki and/or HB, make the Legwork a Special Order.
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