The Removal Kit

Exo 355

Phase 1: Run naked to make the corp rez the ICE.

Phase 2: Lock R&D with Keyhole and Paintbrush and threaten the remotes.

Phase 3: Lock HQ with Sneakdoor Beta and Imp and cycle him with Clone Chip.

5 comments
20 Aug 2014 Exo

Use Escher during mid game to simplify your run on R&D (less use of Paintbrush mean you can prepare better for phase 3). If you can get at least 2 clone Chip out you gonna be able to lock HQ pretty hard.

20 Aug 2014 Exo

Maybe I'll find space to add 2x New Angeles city Hall to stop Sea Source.

21 Aug 2014 nbove

Yogosaurus Kit can be strong, but I think your deck is a little too narrowly focused. You need some tools when people start to wise up to your tricks. For example, what do you do when you hit a Rototurret that isn't the outermost ice? I realize in the description that you mentioned that you should be running early naked to force the corp to rez ice, but how are you FORCING the corp to rez their ice? You don't have any threatening run events like Account Siphon or Indexing or The Maker's Eye that force a corp to rez their ice. A wise corp will simply give away a few early accesses and keep their ice unrezzed until they will be able to wreck you. Be careful of becoming too reliant upon a particular gimmick. If the corp player is savvy enough to play around the gimmick it seems like this deck would just fall on it's face.

R&D Interface seems like it would work a lot better in this deck than Keyhole for three reasons. First, Keyhole does not actually give you an R&D lock, since the corp shuffles after each run they never never get locked out of agendas. Second, with multiple R&D Interfaces out, after you have hit their R&D, you have a few free turns to apply pressure elsewhere or build up your economy before going back into R&D. Finally, Keyhole gives the corp incentive to ice their archives and reduces the impact of Sneakdoor Beta.

I really like the idea of Sneakdoor Beta in this deck, forcing the corp to spread out their ice and making your runs that much more efficient. I would suggest dropping the Imp in favor of Nerve Agent.

Finally, it seems like this deck would do very well with Parasite and Datasucker. They help you deal with nasty surprises and keep your runs efficient. Especially since you are already running 3 Clone Chips to recur the Parasite. Also, the biggest counter to Parasite is Lotus Field and you are already shoring up that weakness with your primary breaker.

-1 Imp, -1 Keyhole, -3 Test Run, -3 Daily Casts, +1 Parasite, +2 Datasucker, +1 Nerve Agent, +2 R&D Interface, +2 The Maker's Eye.

21 Aug 2014 Exo

Thank you for the comment nbove !

I have been experimenting Kit for a while now and I already took the path that you're talking about(not exactly that but similar). Here's the reasons why I choose to do it this way.

Keyhole do a better job than R&D Interface and The Maker's Eye in my opinion because it remove a good part of the lucky agenda pull. There is so many time that I used The Maker's Eye without seeing any agenda. Here's all the others reason why I removed those cards.

First, you can fetch it, which is a good thing. Second, if there is no agenda, you trash anything, which is really powerful. Third, you can't be hit by Midseason Replacement or Punitive Counterstrike before you'll be aware of it (in most case). Plus, Datasucker is totally not a good idea in the deck because I mostly use Gordian Blade (hosted on Dinosaurus). Yog.0 is just another option mainly for the case that I want to start running with and breaker and I don,t have access to a Gordian Blade. This is the first thing I would change in the deck.

For the case that I can see a Rototuret/Grim/Archer.To tell you the truth, this is really rare because when my Keyhole it the table and you got only one ICE protecting R&D you want to stop me the first time. Otherwise I will have a few removal run for free. Most corp will rez to slow you down. When it is the case that it get trash well, you're a shaper. you fetch back. It is in the case that they trash the Keyhole and not your breaker.

At last, let me tell you that I thought exactly the same thing as you about the bad interaction between Keyhole and Sneakdoor Beta before trying it. But here's why it's isn't so much true.

Most corp won't protect the Archives even if the see the Keyhole because Kit always find a way to get into a server until it is well protected server (it need at least 3-4 ICE). Most of the corp will keep getting more ICE on R&D instead to slow you down, which is a better choice I think. Otherwise, HQ or their remotes will be a lot less protected. Plus I ensure to have taken the agenda enough rapidly not to loose them.

That is for sure the deck is not without any weakness, I just had enormous success with it until now. I take a while to get comfortable with it but it is really strong. Give it a try and you'll see. :)

P.S. Sorry if there's some errors in the text, I'm french.

21 Aug 2014 Exo

And I forgot that too ! Keyhole protect you from Snare!, Shock and every other bad stuff you can access onto R&D.