Play only if the Runner stole or trashed a Corp card during their last turn.
After you resolve this operation, your action phase ends.
You may install 1 card from HQ. The Runner gets −1 allotted [click] for their next turn.
Threat 3 → You may pay 2[credit]. If you do, the Runner gets −1 allotted [click] for their next turn. (This ability is active if any player has 3 or more agenda points.)
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Whenever the Runner makes a successful run on a server protected by ice, do 2 meat damage.
As an additional cost to play this operation, remove 1 tag.
Add this operation to your score area as an agenda worth 1 agenda point.
Play only if the Runner is tagged.
The Runner's memory limit is reduced by 2 until the end of the turn.
Trash 1 installed card with an install cost equal to or less than the number of tags the Runner has.
Play only if the Runner is tagged.
Give the Runner 2 tags.
Play only if the Runner is tagged.
Resolve 1 of the following:
Resolve 1 of the following:
Threat 3 → You may also resolve the other mode. (This ability is active if any player has 3 or more agenda points.)
Play only if the Runner made a successful run during their last turn.
You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, they must suffer 1 core damage or take 1 tag.
Play only if the Runner is tagged.
The Runner loses all credits in their credit pool.
Play only if the Runner has 3 or more agenda points and they made a successful run during their last turn.
After you resolve this operation, your action phase ends.
Choose a card name, then do 1 net damage. If you trash a card with the chosen name this way, repeat this process.
As an additional cost to play this operation, spend [click].
Play only if the Runner stole an agenda during their last turn.
Give the Runner 1 tag.
Install Eavesdrop on a piece of ice as a hosted condition counter with the text "Whenever the Runner encounters host ice, Trace[3]. If successful, give the Runner 1 tag."
Play only if the Runner made a successful run during their last turn.
If the Runner has at least 4[credit], they lose 4[credit].
As an additional cost to play this operation, spend [click].
Trace[3]. If successful, trash an installed card that does not match the faction of the Runner's identity.
Play only if the Runner is tagged.
Swap an agenda in your score area with an agenda in the Runner's score area.
Play only if the Runner is tagged.
Trash up to 2 resources.
Play only if the Runner stole an agenda during their last turn.
Choose a Runner card type. Trash all installed non-icebreaker cards of the chosen type. For each card that would be trashed this way, the Runner may pay 3[credit] to prevent that card from being trashed.
Take 1 bad publicity.
Play only if the Runner trashed a Corp card during their last turn and you have at least 1 installed card.
Choose 1 of your installed cards. The Runner may access that card. If they do, remove this operation from the game; otherwise, add this operation to the Runner's score area as an agenda worth -1 agenda point.
As an additional cost to play this operation, spend [click].
Trace[5]. If successful, add an installed non-virtual card to the Runner's grip.