Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
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Core Set |
Trace Amount |
A Study in Static |
Future Proof |
Creation and Control |
The Spaces Between |
Order and Chaos |
The Valley |
Chrome City |
The Underway |
Data and Destiny |
Card draw simulator |
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None. Self-made deck here. |
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Shift- Second Gear | 1 | 2 | 3 |
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My attempt at making a deck with the two "shapeshifting" breakers; Darwin and Chameleon.
Really under-tested for now, and I'm sure it needs a lot of refinement/slimming, but I really like the core idea; (Darwin+Chameleon+D4v1d+e3 Feedback Implants)
Making this, I really didn't care about being MWL legal or not, it kind of just ended up that way. I'm thinking about trying to squish some parasites in though, to help with annoying ice.
Anyways...
E3 is great in this deck, it lets you slip by bioroids on the cheap, makes Darwin cheaper on multi-sub ice, and extends the life of D4v1D in excelsis.
Chamelion is good for when you get purged, with Net-Ready Eyes or Ice Carver out, a Chameleon or two and a D4v1d will get you almost anywhere you want. Chameleon is also great with Data Folding, because it will never be installed when Data Folding fires.
Chameleon + D4v1d are a beautiful counter to all forms of AI hate. Swordsman or Turing on a central get broken by chameleon, while Wraparound and Turing on a remote get hosed by D4v1d.
The main weakness of this deck is obviously the Cyberdex Virus Suite that a lot of people seem to keep including despite the MWL nerf to Parasucker shenanigans. Pretty much the worst thing that can happen is to have your Darwin purged out from under you mid-run, smacking you straight into a Destroyer.
As far as boosting breakers goes, I'm kind of torn between Security Chip and Net-Ready Eyes. Security chip works well with the link you'll already be putting up for Underworld Contact, but the eyes are persistent.
3x Traffic Jam as a counter to fast advance/frequent purging, helps clog up corp tempo. I was thinking about Clot, but I feel like the corp is already going to purge you enough to where it wouldn't do too much, and it's kind of toothless without Clone Chip or Self-modifying Code anyways.
3x Access to Globalsec seems like it might be one too many, but I also think it could be handy with all the traces flying around post D&D.
Any ideas and/or feedback are EXTREMELY welcome, I'd love to hear what you think!
3 comments |
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23 Jan 2016
esutter479
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24 Jan 2016
pandaman64
I feel like making room for 3 career fair and 3 earthrise hotel is a must. Career fair is one of the only things that make data folding playable IMO, since it negates the tempo hit. |
24 Jan 2016
TheBytemaster
After playing it a few times, I think I have to agree on the Career Fair and Earthrise, it needs more tempo. I'll post the next version after tweaking. |
This looks pretty cool! :)
I've been playing Kim for a while now, and I'm always looking out for decklists regarding our favorite badass amputee. This one's uniqueness certainly knows no bounds.
I'd go up to 3 Casts. The Security Chip, IMO, could become a Career Fair to help save some dough as you go. I agree with the Deja Vus...but not with the 3 Traffic Jams. That can go down to 2, IMO. Everything else looks decent enough, although...could you see yourself going down to 2 Breeding Grounds from 3? Maybe it's just me, but thinning out a deck such as this would help in drawing what you need, when you need it...especially when your only real source of draw itself is IHW.