Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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[Startup] Esa SaBOATage v1 | 1 | 0 | 2 |
Inspiration for |
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None yet |
Include in your page (help) |
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Here's the plan:
Pressure centrals with multi-access (Finality/The Twinning/Zenit Chip JZ-2MJ) and Sabotage. Coffee and Scrubber feed The Twinning and provide us with additional economy while running them.
With total self-Core Damage being = 8 (10 with overinstall) Marrow and T400 Memory Diamond should be able to keep our handsize up (sum: +5) while we sabotage as much as we can.
I have a feeling that Pinhole Threading might be a pretty good card in Startup but I still need to make sure. But on paper I like to be able to contest cards like Dr. Vientiane Keeling or SanSan City Grid without the need to go through the whole server first. Worst case it can trash a Regolith Mining License and hopefully cripple the Corp.
Thoughts:
Disclaimer: New player, list untested but theorycrafting for now is fun.
1 comments |
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17 Dec 2022
perenxiao
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Tremolo breaks Barriers and Carmen breaks Sentries. I think with only 14 events Ghosttongue might not be necessary. With only 7 Icebreaker cards you're going to be gambling on drawing the right one at the right time as well. I'm not sure about Wake because I'm not sure how many times in a game you'll run HQ. It seems like big core damage decks should focus on a few big runs that score many points at once in Archives which doesn't connect with the HQ plan of Wake. Pinhole threading is really good though.