Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after First Rotation |
Packs |
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Creation and Control |
Data and Destiny |
Democracy and Dogma |
Salsette Island |
The Liberated Mind |
Fear the Masses |
23 Seconds |
Martial Law |
Quorum |
Terminal Directive Cards |
Revised Core Set |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Wendigo Wedding v1.1 | 5 | 2 | 1 |
Inspiration for |
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None yet |
Include in your page (help) |
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I've loved Apex since it was first released and gone though lots of revisions of how to play it. Pretty much every version relied quite heavily on cards which have rotated now, so I've been searching for a way to make him efficient with the new smaller card pool.
This is pretty 'text book' Apex in my opinion, but using a fairly solid breaker set - Endless Hunger (obviously), but run alongside the Deva suite - Aghora, Sadyojata and Vamadeva, which are pretty much ideal as you only need 1 in play at a time and switch through them as encounters occur, this is ideal to slot in along side Heartbeat's extra MU and means that if (when) you Apocalypse you only lose 1 breaker, not 3! Before this revision I was using Dhegdheer to host Endless Hunter and have more MU to play with, but this feels more elegant. It does mean that Reaver is less useful/harder to slot, but I've not struggled too much - considering Reaver the early game and post-Apoc must, being replaced by a Deva breaker when it's needed.
I'm also running 2 copies of Levy AR Lab Access rather than the typical 1 for an Apex deck. I've found that using one fairly early after using a number of your Econ cards is hugely effective and so having one in hand at the right time is worth paying for.
Most other stuff here is textbook for Apex, but this feels pretty solid for a post-rotation Apex.
7 comments |
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9 Oct 2017
PaulLlama
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9 Oct 2017
PaulLlama
Oh I guess that's what Hunting Grounds is for, and then you just have to win the trace. Nevermind me... |
9 Oct 2017
SubTric
Every deck needs a weakness (or 3 ;)). Yeah, IP Block is a stumbler here. Hunting Grounds helps, and is typically saved for such an occurance, but yeah... the trace still needs to be won. I've played maybe a dozen games with this exact card set now and have only hit an IP Block once, which stuffed me until I Apocalypsed. I've been lucky :) |
11 Oct 2017
seo
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11 Oct 2017
SubTric
When I started playing this deck I found that I rarely came up against stuff that didn't fit the criteria, but the more I have played it, the more I've found that I was very lucky during early tests. The deck does need to be tweaked to suit situations a little better - I am currently messing with using 2 of each MKUltra and Black Orchestra and a single Paperclip instead of the current breakers here. The ability to trash and install them as I go helps with the lack of memory. |
11 Oct 2017
PaulLlama
You could maybe also find room for Xanadu to get around things like Rototurret. But that might be a bit janky. |
11 Oct 2017
SubTric
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IP Block makes this deck sad :(