You wanna buy some Hardware? v4

Softman25 297

Now with Record Reconstructor!

Deck is the same as before really, only with a slight couple of changes. Namely:

  • A third The Personal Touch. Brings you in range of Archer.
  • Deletion of Magnum Opus. Whilst it's a great card, I never found myself actually playing it. For the most part, the Cache / Aesop's combo works for liquid cash, and Inside Men work for installing your rig. In the late game, you'll probably end up Aesopsing your Replicators, Cybsofts, maybe Clone Chips. I've found that with exception to the slowest game, this is enough cash.
  • Now, the Record Reconstructors. I never thought I'd get to use these in a deck, but I've proved myself wrong. Their purpose is two fold. First, along with Aesops, they are an economy card. You play one, Replicate for 2 more, play them, and that's 9 credits in 3 clicks - over 3 turns. Not the best economy engine sure, but it's pretty good. Secondly, they let you stall out the game. In one particular game against PE - I stacked Ronins back on the top of the deck. I knew they would never fire, so I didn't really care. It forced the corp to overdraw, and gave me that one extra turn where they didn't move at all - but I came out a little ahead. In theory, this would combo best with Desperado - but influence is too tight to make that work.. (I'd probably have to cut an HQI and Cache?) And it would be a one of, meaning I'd probably have to ram Trade-In back in - which I've tried to avoid.

Besides that, you play as big rig, acquire quick money through Cache / Aesops and then make runs on one central. Generally I like to build pressure on one central with a set of 2 or 3 Interfaces - then slam the other down as a 2 or 3 of as a surprise and start hitting that. Generally people can't keep up with the pressure.

0 comments