Blue Sun: Suits Optional, Flamethrowers Required

Nopetapus 48

This is my take on the Boot Camp Blue Sun variation I built after listening to the Terminal7 podcast with Keith Gaudry (Episode 34: I'm the Crab in the Bucket). The theory behind the deck is to build a massive economic advantage and to use that with Ash 2X3ZB9CY to force the runner to make multiple taxing runs through your scoring remote that they won't be able to afford.

Agenda Choice:

The core set of agendas isn't very interesting. Project Atlas is just a really powerful agenda; Oaktown Renovation helps you afford to exploit scoring windows; and Priority Requisition is just pure money in Blue Sun. Hostile Takeover is the necessary evil. It turns on Archer and Corporate Town, but the bad publicity fights against my main strategy. That said, it's an easy point from hand, and with an Atlas counter it can close out the game, so it more than earns its slot. Underway Renovation, though, is golden in this deck. If Oaktown lets you afford early scoring windows, Underway lets you make them painful for the runner.

Economy:

The core of this economy is your operations. Capital Investors is nice on the margins (and a nice way to bait out runs), but mainly, you're building an economic advantage by using Blue Sun's ability to make sure you always have enough to play your big economy operations.

ICE:

The most important ice here are the taxing ice: Tollbooth, Curtain Wall, Orion, and (to a lesser extent) Archer. The rest of the ice serve two roles: gear checking and taxing. The Negotiator is a nice economy ice to extort money the runner can't afford to pay. Lycantells the runner to go get a decoder (or a killer, whichever's more inconvenient). Spiderweb eats your dog. These ice are supposed to open scoring windows by either taxing the runner out or trashing icebreakers.

Weyland Hates You:

The rest of the cards in this deck are there to take away the Runner's options. If the runner is relying on resources for their economy and scoring, use Corporate Town to take them away. Against Prepaid Kate, a late game Blacklist can help close down her options and open up a crucial scoring window. Power Shutdown is there to kill Net Ready Eyes and Self-Modifying Codes and deny the runner options.

It's definitely still a work in progress, but I'm happy enough with it to share the decklist. I'm looking forward to testing Public Support and The Future is Now once they hit stores.

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