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Creation and Control |
This is my first Corp deck, so suggestions are very welcome. What expansion cards suit an aggressive play style?
Will start playing with Jinteki and see where I get with an agressive play style, I just like HB as a faction. :)
2 comments |
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26 May 2014
herod1204
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26 May 2014
x3r0h0ur
Unfortunately, I don't think HB is a good faction for tag and bag with meat damage, outside of custom biotics. I think a good runner can duck tags against your deck for long enough to get a plascrete down on the table. No decent runner would float tags once they see hunter and maybe even matrix. Brain damage and EMP are definitely the right way to flatline in HB. However, if you find runners floating tags still against you, I recommend including vitruvious, it is an archived memories without a click. Also false lead is nearly a must in all flatline decks IMO. Say you do tag the runner, you can end their turn and scorch them (bonus points for repeated scorches with vitruvious). False lead also forces the runner to take a tag if they're planning on playing siphon at all (1st click siphon leaves them wtih 1 tag, 2nd click siphon leaves 2 tags, after that they're not clearing them anyway). Scoring 2 false leads can mean up to 6 scorches before a runner action depending on how much recursion you can pack. Unfortunately, unless you cold bluff an over advanced vitruvious, in this deck, there is little chance of getting that much recursion. There is a great version of an HB flatline deck using Punitive out there posted by Travis Chance, who builds wonderful decks, I recommend looking it up here: netrunnerdb.com |
Huzzah for HB fans!
The main thing that hits me about your deck is the lack of economy. HB is expensive to play as a rule of thumb, and PAD campaigns combined with hedge funds alone won't do it. You defintely need a minimum of three adonis campaigns in there, possibly replacing the beanstalk royalties, and I think a lot of people would suggest adding either the Eve campaign or Melange in too.
The other problem I see is as to how you are planning on flatlining the runner. Obviously, you are aiming to scorched earth him, repeatedly if necessary, but you lack the ability to effectively tag him. You need a method of actively reaching out and tagging him, like SEA source to make a scorched earth really work. Most runners will have a way of getting rid of tags quickly, which kinda negates your decks ability to flatline. I am guessing you would be hoping they would walk into a cerebral first, making the scorched far easier to nail them with, but you are very unlikely to get the combos required to do that with this deck I feel.
However, with what I said before about economy, it would certainly be worth investing in some more bioroids. HB has a strong economy for a reason: HB ice does horrible, horrible things, but is also quite expensive. Remember as well, if you want runners to walk into your traps, it becomes a matter of tempo, and it is far easier to control the tempo if your ice is semi-porous (i.e. clickable) enabling the runner to think they can seal the deal by jumping into a server that is a trap.
Two decks you might want to look at:
My own Project Ackbar deck:
netrunnerdb.com
My deck can either advance agendas like a normal deck, or try and get an overclocked Vitruvius with a neural emp in hand.At that point, the recursion allows me to do three net damage in one turn, three net and one brain damage with a counter on a Victor 2.0, or in the best of all possible worlds one brain damage and one net damage with a counter on a Victor 2.0 and the Sentinel defence program scored with a further three net damage from a single neural emp and two counters on a scored Vitruvius. The additional of Inazuma from Honour and Profit makes it easier to punish rigless runners who try and walk into my servers when it is in front of a Hemidall or a Victor of some variety. Runners can and will take brain damage though, and that makes it a lot easier, as a lot of people follow the mentality that the first brain damage is fine, the second is an irritation, but the third is the problem. If you can make sure that just a single brain damage will be game over for the runner if they hit the wrong card, then you have got it nailed in my book.
The second deck you want to look at, and I would recommend paying attention to this far more than my own, is x3r0h0ur's superb "Brainbuster" deck:
thesatelliteuplink.blogspot.co.uk
He really knows what he is on about, and his decks tend to be frighteningly good, whereas mine is still a work in progress.