When Creation and Control first came out, this card seemed mediocre. However, with the release of "The Source," I feel that this has gone from just a decent agenda to a very good one. Why? Well, Self-destruct, of course! As others have pointed out, Self-destruct really more of a safety net or "escape pod" than anything, at least when considering the powerful executives.
Each deluxe expansion has featured a different 5-influence executive (Director Haas, Chairman Hiro, The Board, and Victoria Jenkins), all with the same caveat—if trashed while being accessed, they're a 2-point agenda as far as the runner is concerned. 'Trashed' is the key word here, as cards from archives cannot be trashed. So, Self-destruct neatly patches this hole, with an added bonus of potential net damage, but has its own problem—all the valuable ice you had protecting your even-more-valuable executive was trashed along with the executive, and the executive's safety net.
DHPP, on the other hand, turns that frown upside-down. Presuming that you're taking advantage of the in-faction Director Haas, her pet project has the ability to raise not only herself from the dead, but her safety net, and a piece of ice to protect them as well! And, if you've got lots of influence to spare, you could even throw in one of the other executives for additional fun.
But before we get ahead of ourselves, let's discuss the drawbacks of DHPP:
- Is a single point agenda, and as such is liable to be stolen and will likely increase the number of agenda cards in your deck.
- If used to revive Director Haas from archives, you won't have the fourth to fast advance DHPP itself, so without SanSan City Grid, Biotic Labor, etc., you can't play and score it in a single turn.
- All cards are installed unrezzed (unless they state otherwise), so you'll likely have to pay up to get things back to their former states.
- Any face-up cards pulled from archives can be figured out by a runner with a good memory of what was in there. Remember, the runner can look at face-up cards in archives at any time, and DHPP installs cards "one at a time."
- Limit of 1 per deck, though this isn't as big a deal thanks to Bifrost Array / Fast Track
So, DHPP is by no means a silver bullet. But, I would hate to build a deck with Director Haas without Self-destruct (or something similar), and I'd loathe to include Self-destruct in a HB deck without a copy of DHPP also in the deck.