The Sun Hitting Your Face

Friff14 584

The Sun Hitting Your Face

Or, more aptly, punching your face.

The Goal

To win by either flatline or a big, taxing, super-strong remote server in which to score agendas.

It's important to note that your flatlining money is equal to your bank plus whatever the most expensive thing you have rezzed is. If that's a Curtain Wall, well, 14 credits is a lot of credits. An early overscored Atlas is nice for that combo.

You can also make some seriously towering glacier walls here. Try getting past a Curtain and a Hadrian without D4V1d. Quite costly. (Speaking of which, I really need to play against some good Quetzal decks to see how it fares there. Write me at BGG [same username] if you would kindly play me online.)

The Key Players

Blue Sun is amazing. It combos very well with a lot of cards, and this deck is full of them. The big ones:

The Root and Amazon Industrial Zone. They both do similar things for this build, and they work together to double the combo. Install and rez a piece of ice for 3-6 cheaper than normal. At the beginning of next turn, pull them back for the regular price. Lots of money for cheap. Then, when you don't need them anymore, Blue Sun them back (though the runner realizes the combo and goes for them - but if they went past a curtain wall to trash your AIZ and paid how many credits? You win either way).

Oversight AI is obviously a key player. It's in every Blue Sun deck out there. Rez a big piece of ice, like a Curtain Wall, for one credit, then gain X-1 credits at the beginning of next turn, plus the fact that that server was pretty well protected. It doesn't work every time, especially against builds with D4V1d. Similar combo happens with Priority Requisition, but longer and less satisfying.

All the ice do pretty rad things. Of course, Hadrian and Curtain are the most exciting part of that, but Taurus, Tollbooth, and Caduceus are all really great. Taurus and Caduceus don't combo as well with the AIZ/Root combo, but if you can get the runner to run them, they can do some serious good.

I haven't really seen too much use for Elizabeth Mills, so I may drop her soon. However, if I swap out anything for a grim or Geothermals, I'd like to have her around. Very good combo that nobody realizes because, well, nobody remembers that she exists. But remove bad pub, then put her back in hand and install again.

Scoring an Eden Fragment early on is awesome, because you can pull off the AIZ/Root combo in a remote server while you build it up to be the big glacier you want.

Other things I'd consider

Don't forget to get rid of Caissa and Parasite cards with the ID ability. Trash those suckers.

If I were you, making this deck, I might consider doing Snares or Psychic Fields. Mid-game, you can install it, then reveal it and Blue Sun it. It messes with the runner really bad. Install it again, and reveal it again. Do it again with an Atlas, and when they don't run it, advance it. Vary the number of turns you use for this. Also, this doesn't really work. It's just fun.

This deck could tire you out. It takes a bit of thinking and a lot of basic arithmetic that could just get you a little worn out. I might consider using something else if you're in a long tournament. However, if it's not that long, I'd certainly take this.

The Record

2-0. Easy wins so far.

AP win vs. PPVP Kate - 7-2. Big glacier wall involving Curtain, Eli, and Hadrian protecting my agendas, with 10 credits to spare.

Flatline win vs. Caissa Reina - KILL-2. I thought this might be a tough one, but he kept installing parasites, knights, and rooks. D4V1D was pretty crazy.

I'll keep updating this as it sees more play.

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