Resource: Connection • Install: 0 • Influence: 0

Whenever the Corp spends a click to draw a card (not through a card effect), reveal that card.

He was suddenly very motivated to pass on confidential information.
Neutral • Caroline Gariba • Crimson Dust 109
Links: Decklists | ANCUR
Corporate Defector
MWL Entries

No MWL Entries for this card.

Rulings

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Reviews

Corporate Defector seems to have three things going for it:

  1. It's free in terms of credits and influence.
  2. It sometimes gives you a bit of information about the corp's strategy. Put otherwise: it makes click-drawing for the corp more dangerous in addition to being efficient because it could reveal an agenda or trap to the runner.
  3. The Price of Freedom.

It has two major downsides:

  1. Opportunity cost (you could have slotted a different card).
  2. MCA Informant.

The problem with the defector is that the effect, while useful, is unreliable. If the corp doesn't need to draw extra cards or doesn't want to risk drawing extra cards or has an alternative way of drawing cards the defector is useless.

In general there are too few deck slots in a minimum size deck to justify cards that may be useful unless they're extremely useful (i.e. silver bullets like Plascrete Carapace). That leaves the defector without a ride.

(Crimson Dust era)
279
Clearly, you have to trash the corp hand to make him any useful :D —
Every corp click-to-draw fuels your turtle breaker. —
Turtle is only on "expose" not on "reveal." Also, this card creates a strong dis-incentive for the Corp to draw cards, which slows the Corp down. I think for a zero-cost resource it is pretty strong. —