♦ PAN-Weave 2[credit]

Hardware: Cybernetic
Influence: 4

When you install this hardware, suffer 1 meat damage.

The first time each turn you make a successful run on HQ, the Corp loses 1[credit]. If they do, gain 1[credit].

Skimming credits with the slightest touch.
Illustrated by Martin de Diego Sádaba
Decklists with this card

Midnight Sun (ms)

#14 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Midnight Sun

No rulings yet for this card.


This is a powerful effect to apply turn after turn (as we know from the 419/Corp Grant days). Importantly, it layers on top of whatever else you were doing when you visited HQ (maybe a Diversion of Funds and also you're Steve and you're a Pennys Haver?). The only thing holding it back will be the increasing costs of running HQ as the Corp ices up in response to your fixation on that server. Still, this is a card to keep an eye on.

(Midnight Sun Booster Pack era)