Tributary

♦ Tributary 3[credit]

Ice: Code Gate
Strength: 4
Influence: 3

The first time each turn a run begins, you may move this ice to the outermost position protecting the attacked server. (The Runner is now approaching this ice.)

[subroutine] You may draw 1 card. You may install 1 piece of ice from HQ protecting another server, ignoring all costs.

[subroutine] Each piece of ice gets +2 strength for the remainder of this run.

Illustrated by Scott Uminga
Decklists with this card

Rebellion Without Rehearsal (rwr)

#111 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

A strange card. Netrunner used to have currents, but these were banned because they could sometimes have too great of an ongoing impact and were hard for runners to consistently turn off. In terms of ongoing impact, this feels more like a current or an identity ability than an ice. It adds like $2-3 to the cost of the first run each turn (or gives the corp an extra 2 clicks of value plus a trigger for any identity ability that relies on installs). Depending on how the identity triggers work out, this feels like it would have been too much of an impact on the board state even as a current, and maybe it's too impactful to be an identity ability either.

I don't know 100% if this will get banned, but a cheap ice which punishes any turn a run is made on any server, that's going to squeeze out a lot of decks which are fun and deserve to exist.

Two kind things for Tributary: it's a Jinteki card which doesn't suck, and in particular positive-tempo Jinteki should be encouraged. And the counters to this card are kind of vaguely reasonable.

(Rebellion Without Rehearsal era)

Kit players, get ready to be even more sad than we already are. This card singlehandedly blows us out so hard it isn't even funny. It's a great splash too, so we will be getting incidentally destroyed for the next long while XD.

(Rebellion Without Rehearsal era)