Thieves Tools

thecodetroll 60

Name: because I can just imagine a hooded figure with a torch, a garrote, some hyper strong net space glue... and a snowball?

Nothing spectacular, influence is tight so just splashed it on money mostly, and got garrote for efficiency, crescentus to be a pain (when I find it).

Not going for SMC because my stuffs expensive as heck anyway. The Idea is to test run -> scavenge torch as soon as possible. then find and install dinosaurus, and get garrote onto it any way possible, preferably another test run -> scavenge, but you should have money now with armitage, and career fair + lib account.

Any feedback is welcome, always want to improve! :D

5 comments
4 Aug 2015 Father Tork

Career Fair is only getting full use on Liberated Account. Why not rid yourself of both, put in Armitage Codebusting instead.

The freed up Influence could be spent on a Femme instead since you're running Test / Scav it really lends itself well.

4 Aug 2015 Mechanoise

@thecodetroll Booo to you for calling this 'Thieves Tools' and not including a single Lockpick :P I kid.

@Father Tork makes a great point about Test Run / Scavenge. Tinkering is always good for Kit, and sometimes it's the silver bullet they don't expect.

Liberated Accounts...I don't know, if you have the money at the start, great, but, the influence as well....Career Fair makes sense, but how much issue do you have with holding onto those, your #Scavanges and Tinkerings while you wait for the relevant cards / plays to come up?

Either way, it's not a bad shout at all.

4 Aug 2015 thecodetroll

Yeah you have a point with Career Fair + Lib Account. I could just free up the 6 influence and drop a Femme in, which would be better... I've just been playing a lot of Eddy Kim and the combo of CF + LA is just so much money, I've got 3 Armitage already, and a Kati... so probably dont need it. Might go all in and add Eureka! also, if I'm dropping multiple cards. What would you say would fill the 6 influence best? Femme is only 1, so I have 5 additional to play with. Drop the plascretes and go IHW?

4 Aug 2015 thecodetroll

scratch that, Eureka! wouldnt save me much other than for fem. even then its around 2 credits worth if I Test Run then play Eureka! as a double. thats essentially 7 credits worth

5 Aug 2015 Mechanoise

@thecodetroll Eureka! sounds like an amazing idea on paper, but when you have to Test Run the thing our for 3 credits, then use Eureka! for a further 3 credits and a click...that's 3 credits a click that could have been loaded onto Kati. Might work out, not sure, but test it and see.