Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Some refinements in the 'Steelskin' variant.
You have 5 draw cards. 6 tutors (with 3 clone chips for more). The rig is standard stuff now, with Cyber-Cypher/Femme/Lady reloadable with Scavenge (or Test Run, if it comes to that). With so much draw power, you can actually play fewer resources (Kati Jones and Order of Sol) and have a reasonable time finding them during the game.
Happy Netrunning.
5 comments |
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21 Mar 2015
ミドリン
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21 Mar 2015
CJFM
Thanks for the comment. Generally yes. This version is looking to get opus out instead. You don't lose ghost runner cred to Nasir's ability, since they're not in your credit pool. Also, they help you steal NAPD and Fetal AI. |
21 Mar 2015
ミドリン
Thanks for the answer. Ho, is there a FAQ about that ? Because, out of the rules book, it says credit pool is all credits available to spend. So as for steamhack I though you lose that too. |
21 Mar 2015
CJFM
So, credits that are on cards are not in your credit pool. Your credit pool is a separate thing. Credits on Ghost Runner are not "available to spend", they can only be used "during a run". Anyway, Lukas Tweeted about it some time ago. This confirms what I'm explaining. See also Ancur here and here. This site is great for rules questions. |
21 Mar 2015
ミドリン
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I had a question concerning Ghost Runner. Because you loose credits of Ghost Runner with Nasir ability, is it worth including it ? Isn't a click intensive card like Armitage Codebusting more useful in most case ?