Blue Sun ScorchAdavance

Klopstock 641

Pretty straightforward Blue Sun-Deck that still offers some Flexibility. Blue Sun: Powering the Future, Transactions and Agendas provide a strong Economy, a combination of cheap and powerful Ice with Oversight AI ro rez should keep the runner out of your systems long enough to either score 7 Points or just snipe him with a combination of Snare! and Scorched Earths.

2 comments
8 Feb 2016 Phoenix

15 ice, 3 of which are Parasite fodder (which is meant to be a strength of Blue Sun), 2 of which are Archer (again, anti Blue Sun), 2 of which are Orion (can only rez 1 at a time) seems way too low and fragile.

8 Feb 2016 Klopstock

@Phoenix May well be - I am pretty new to the game and found good success with it, but there is definitely room for improvement. Maybe switch one Orion with Hadrian's Wall or another Curtain Wall? Also this deck creates relatively fast games, in many cases I do not need much more Ice. But while I definitely see your point, I am unsure what I should cut from the deck. I really like the Archers, both for their Synergy with Oversight AI as well as these "Oh darn, Archer"-moments, when the enemy just can't break it and gets hit by its wrath. Also Posted Bounty and Hostile Takeover are very nice fodder for it. While glancing over this list, the first thing on the chopping block would be Punitive Counterstrike, I guess. I think I had one or two games where it was quite good, but normally it doesn't do much. Besides that, I have the feeling that all cards do their share of work and the Ice - well, it should just hold them off long enough to Scorch them - and a quick Curtain Wall normally does a pretty good job in that regard.