This deck has been my baby for the past few months, and so I figured I would share it. It went 3-0, and then one more game went to time, ending in a tie. If you love corp decks that present the runner with lots of bad choices, but are tired of playing Butchershop, I highly recommend this. It's probably tier 1.5ish, but takes a lot more practice to get decent with than butchershop.
Tips for playing the deck:
1) You don't need Ice on Archives unless you're playing someone using Sneakdoor Beta (read Gang Sign Leela). Toss a couple Space Camps and Shocks in there, and the runner won't run it to turn off your ability. Typically you will have enough Shocks and Space Camps that you can toss a few in Archives and still hold 1-2 in hand.
2) Susanoo is your best piece of ice. She's also the reason you don't put Ice on archives. If she fires, it means the runner now has to hit all the traps in archives. Remember that she's unique, so you can only rez one of her, but you REALLY want her to get rezzed in order to turn on Wormhole as more than just ETR ice.
3) You want to ice R&D and a scoring server pretty strongly, and HQ with a semi-taxing piece of ICE, maybe 2 if playing against criminals. The secret to running this deck is to make everything taxing so that your ability turns on every turn (them running archives with traps in there is fine, too).
4) How to score: Put a card face down in your scoring server and leave it. Most people will think it's Caprice/Ash/Batty and not run at it. A lot more people will think it's a 4/2 or 5/3 agenda and not run it. Next turn, use your ability token on the agenda and score it out. It's a great feeling to be at 4 points, install TFP without advancing, and then on the next turn, use Tennin token, a single Trick of Light, and advance twice. Scoring a TFP in a single turn for 3 credits...
5) Regarding An Offer You Can't Refuse, most people say it's trash, but being able to give yourself a point for 4 credits is actually very strong in this deck. It means you don't have to score a TFP, which is very nice. And if they do accept your offer to run your server with the Chum'd Susanoo that drops them onto 2 shocks and a space camp, that's a bonus (I've never seen anyone accept the offer).
6) Learn to trust your Archives. After the runner knows there are 3-4 traps in there, he probably will be VERY hesitant to run it. If you get Agenda flooded and the runner is afraid of Archives, often it is safer to trash the agenda while you are praying for Jackson than to leave it in your hand, especially against Criminals (Leela specifically) or an anarch with an Imp out.
7) This is applicable to all corps, but watch for scoring windows. However, don't break your bank scoring something out before you should.
8) The biggest enemy of this deck is David. If you see David out, your goal is to run him out of counters ASAP, and the way you do that is by stacking multiple high strength Ice (advanced Ice Walls work for this too) on your scoring remote, and then installing assets/agendas face down without advancing them.
Cards that I have considered changing:
Quandary, maybe for an enigma? It's just an early game gear check, sometimes you can quickly score out a Nisei behind an Ice Wall and Quandary on turn 2-3. The upside of Quandary is cheapness.
Crisium Grid - Great against criminals, it keeps your ability turned on, but I think there might be better options.
Lotus Field - Would probably drop to 1
NAPD - May change this to Philotic or Braintrust, especially with Film Critic being a thing now.
Melange - If you have another econ card you like better, go for it. If you take out Crisium for a second Commercialization, you could definitely drop this.
Snare! is a flex card as well. I've had it flatline people, but mainly it just slows them down a lot.
I played with only 2 shocks for a while, and it was ok, but the third one really adds consistency to your archives danger.
I also used to have more ice, but as I've tuned the deck, I've realized that since I'm only putting ice on R&D and one remote (and a single piece on HQ, usually), I would have games where I was just holding 5 pieces of ice in my hand, not wanting to play any of it. Trading it out for more econ made the deck way effective and siphon resistant.
Hope you guys enjoy this. I know I have.
21 Aug 2015 RubbishyUsername
21 Aug 2015 Bigguyforyou518
21 Aug 2015 Bigguyforyou518
21 Aug 2015 beam1306