Bonjour 1

MrHuds0n 1196

Andromeda has decided to live the life of Nero and gather some information. She took up his monocle and wine glass and started jacking out.

This deck is an experimentation on the Super Mopus (3x Au Revoir + Snitch) engine. It requires a lot of assembly, which is why I opted for playing as Andromeda - her 9 card starting hand is really helpful here.

The main combo is very simple - having three installed Au Revoirs nets you three credits per click if they have an unprotected server. Add to that Snitch - it now works on protected servers as well. Reflection gives you insight into their hand each time you jack out and The Turning Wheel, charging each time you jack out on R&D or HQ, allows for deep digs into R&D and HQ. Jak Sinclair allows for one run against an unprotected server for free.

The breaker suite is not perfect, however you rarely want to get into servers anyway - usually just one or two really deep digs with The Turning Wheel will end the game. As for the specific matchups:

Employee Strike is tech against Haarpsicord and IG. In the first it allows for the dig, in the second - for trashing their assets.

Feedback Filter is overall useful against Jinteki - if you deep dig into R&D and slam into some snares then the filters allow for easy net damage avoidance. I was debating whether to put in this or Net Shield, but MU is sparse in this deck so I went for the Filter.

Sports Hopper and Plascrete Carapace are tech against Scorch kill decks. Hopper additionally allows for easy draw. The only problem is Scorch recursion in which case you generally want to get enough money to outmatch their SEA Source trace.

Rebirth you usually want to play as fast as possible to change into Iain or Leela, just watch out that with Leela you need to have one Sports Hopper for your link stuff to work (UCon, Zu)

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