Chess and Conspiracies 2.0

sir_janksalot 36

Another iteration of my previous Chess and Conspiracies deck that I've been experimenting with.

THE PRIMARY JANK

Same as last time, the core idea is using Pawns to recur Pawns over and over again to net some from Scheherazade while loading up Technical Writer at crazy speeds. With 2 Pawns deployed and 1 in the heap, you're looking at about 2 in the bank every run and 2 on ALL Technical Writers which can lead to some major tempo swings at around mid-game. That is accelerated by the Conspiracy breakers which not only have the abovementioned benefits, thanks to Sahasrara, but also serve as Aesop's Pawnshop fuel. Combined with LLDS, you are running efficiently, often, and profitably.

SETTING UP

I know, I know. 48 cards is kinda terrible, but recent play tests have proven that it's not such a problem. Primarily because of the inclusion of Clone Chips. These speed up set-up way faster than draw accelerators as they extend the use of every Self-modifying Code I draw, as well as give me some excellent adaptability in different situations. In a pinch, I can call back an Overmind or a Chameleon to deal with a problem (plus a draw and a ). I can even turn it into money with Cache when I run out of things to do.

It also allows you to play more aggressively. With additional flexible recursion, you can run without fear in the early game and force the corp to spend rezzing ICE early, which more often than not comes out in your favor since everything is so cheap to install and disposable. Trashing and damage just don't matter.

Been having a lot of fun with this thus far and wondering if anyone else has any ideas how to improve it. It's super fun to play and there's nothing like the feeling of seeing the corp panic upon seeing that you're up 70 after cashing in your loaded Technical Writers, replenishing your deck and grip after being whittled down by damage, and accessing 3-4 cards deep into R&D.

3 comments
31 Mar 2017 StarlightCrusade
31 Mar 2017 Jeffrey Bosboom
31 Mar 2017 sir_janksalot

@StarlightCrusade

Yup. In my experience, I've only ever needed one. Tried it with two before and it often time just ended up being fodder for Ark Lockdowns.

@Jeffrey Bosboom

Yeah, it's not the best, but it is 0 to install, costs 0 influence, and lets you dig through R&D. R&D Interfaces often get stuck in my hand when I draw it too early and is best when stacked. This way, I only need to install a single hardware to start digging. This deck use to run Equivocation but ended up dropping it as created MU problems.