An updated version of the original YHTPFT list I published. Made a few tweaks at the behest of Skeletons & The Real C, so shout out to you guys, and thank you for the suggestions!
I've played several game with this deck now, and I must say, I have so much fun with it. Predictive Algorithm & Red Herrings are the heavy lifters of the deck. 7cR to nab an Agenda, especially in the early game, usually means it's out of the Runner's reach, or requires more effort than he original anticipated, both of which put the Corp ahead of the game. Introducing Herald into the mix also made for some bloody incredible Fast Advances when the runner couldn't get his rig out. One match in particular stands out... 6 v 6, he managed to grab my Project Beale, and 2 of my GFI's. I scored a GFI, and my Utopia. Without a rig, and my Sales Team hiding behind a Rototurret and an unrezzed News Hound, he made a last ditch run on R&D, which was currently host to Herald. I get the credits I need, finish advancing my Sales Team, then score it on my turn. 10/10, cannot recommend enough.
A few points of order:
-With the Conspiracy Suite having the popularity it does, Blacklist made MVP. A Free Lunch in front of Blacklist means he'll either lack the funds to trash it, or lack the funds to bring back his programs after he trashes it.
-PAD Campaign is not necessary to maintain economy, but is definitely nice to have around. Don't bother protecting this, as the high-trash cost means he won't be stealing agendas.
-I have yet to actually use TNNH, if I'm honest, but I refuse to remove it from this deck, in the event it ever becomes absolutely vital.
-This deck is especially taxing on gear checks. Get out your ICE as soon as you can, and build up credits to rez them. If the runner starts face checking, punish them; if they don't, score an agenda.
A few tactical notes:
-Paywall Implementation is a great way to make cR. It can be a little telegraphic when you replace it with your Predictive Algorithm, but if you're sensible (not necessarily clever), then it won't matter. The trick is knowing when to swap between the two.
-Because of the fair amount of tax, and hard EtRs, it's possible to drop a Project Beale in behind a server, then advance it until you no longer feel safe doing so. I was able to advance my Project until I had 7 counters on it for a total of 4 agenda points, before I decided I was getting too greedy and scored it before ending my turn. I may have even been able to continue scoring, but caution overruled daring. With Utopia, this could theoretically be done indefinitely, scoring the remaining four (or all seven if you Media Blitz'd).
-Global Food Initiative is a heavy lifter in it's own right. Because it's worth one less while the Runner has it, the only agenda that's actually worth 3 points is Utopia, of which there is only one copy of. This means that the runner will need at least 4 agendas in order to win. This affords you time, allowing you to let the runner take an agenda or two, taxing himself while doing so, so that you may score an agenda or two yourself. This strategy would be impossible without GFI.
Edit/Update: Because the NAS ID ability allows you to play Currents from Archives, you should never hesitate to throw your currents out of HQ when getting milled, especially with the new fad of milling out HQ.
Update 2: Using Media Blitz to trigger Utopia, then advancing a Project Beale until you have 7 Agenda Points sitting on it, is a truly hilarious way of winning a game. Especially with how heavily this deck can tax a runner, they should never have enough credits to steal it after running through your ICE.
28 Oct 2017 PureFlight
29 Oct 2017 Drakeheart
29 Oct 2017 percomis
30 Oct 2017 Drakeheart