Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Nexus Reina returns (Euros 2018: 168th) | 0 | 0 | 0 |
Rebirth Max Security (best Reina @Euros 2018, 72th) | 0 | 0 | 1 |
US Cambridge Regionals - 1st Place (4-1 + ID) | 18 | 16 | 0 |
08/07/2018 Nexus Reina (Antwerp Regionals) | 0 | 0 | 0 |
TBB's Maxx Zero | 0 | 0 | 0 |
Minimum Security (3-0) Seattle GNK | 4 | 4 | 1 |
Include in your page (help) |
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It turns out Maxwell James is a totally broken card, and Anarch is a totally broken faction. So I got this idea...
Maxwell is nuts because he's an Inside Job + Emergency Shutdown or Permanent DDos, depending on the situation. He beats any gear-check and hits the Corp's econ really hard at the same time. He shores up our early game and lets us get away with a really greedy econ setup. He also gives you a link for no reason.
When people make late-game control runners they make 3 critical errors in philosophy/deckbuilding/play.
They ignore the Corp's economy and let them get away with cutting corners by not running, not trashing econ assets, and even playing Peace in our Time. This lets the Corp assemble absurd servers which delay the point in the game at which your set-up blanks theirs.
They don't play enough cards to beat early game gear-checks. This obviously leaves you at the mercy of the corp drawing and scoring 7 before you are ready to contest anything.
They play win-more cards that only add to their setup time and which have no utility before the late-game. This includes things like excessive link or recurring credits, extra MU, and Maw (#Mawsucks)
This deck succeeds where others have failed:
This deck applies a bunch of econ pressure with Reina, Mining Accident, Maxwell, and Employee Strike (depending on Match-up, of course). This isn't an oppressive package but it's a really big speed-bump which buys you the time you need to get to your strong point.
We beat early game gear-checks with Maxwell and Anarch draw/bin breakers + Stimhack. Often the corp can play around all these tools, but only in such a way that they gut their own econ. Games commonly get to a point of the corp up 5-0, but at no money and with us bringing in 3/4 a turn. At this point Nexus comes down and they never score again.
Our late-game cards are powerful, but not blank early. The drip econ cards take a while to pay off, but they aren't too big of a tempo hit. Maxwell and Stimhack let us get away with not installing Nexus for a long time, and there is nothing else fancy in the deck (except for The Archivist, which is just there for Underworld consistency and if you ever do get a Bad Pub off him it's pretty nuts).
Reina may seem like an Odd choice, but I'm sure she's the right ID for this deck. She commonly drains 5-8 credits from the Corp and does so at the points in the game where you are weaker, often slowing the Corp by just the one turn you need to lock down their remote, get that first steal, and seal up the game. We need a link ID so that we don't have to run Rabbit Hole, which is expensive in terms of credits, slots, and influence.
If you are finding the deck a little slow (maybe your meta has a lot of fast assets or rush), cut 1 Underworld Contact for 1 Liberated Account. Maybe even another card for a 2nd Liberated if you have to. I don't think the deck needs it but it was a close call in testing and there were times where I wanted/was glad to have a Lib in the deck.
This deck seems really frustrating to play against. People cringe when they get Maxwell'd on the same ice for the 3rd time, each rez taxed by Reina. The games start rocky, but you have a ton of tools to stop the Corp from running away with it. If you can make them stumble just a little, you can sit back and watch them slowly drown...
23 comments |
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1 May 2018
triorph
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1 May 2018
onibaku06
Really interesting deck. A few questions for you. Do you feel that Employee Strike is worth the Inf/Slots? Is there anything that you would recommend against Titan FA, especially at that critical 5-0 Audacity finisher? |
1 May 2018
Rahrhino
I built something) similar a while ago. Now I realise I didn't give enough credit to Maxwell - a brilliant include! |
1 May 2018
TheBigBoy
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1 May 2018
BlackCherries
Why Maxwell James gives link is the question of the century. Love using him to turn on Underworld Contacts. |
3 May 2018
TheBigBoy
I have been receiving reports that some cheeky players are slotting Guards to counter this deck. Feel free to slot a 2nd MKUltra and then laugh at their terrible card. |
4 May 2018
Xh4rx4d
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4 May 2018
TheBigBoy
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5 May 2018
Dapperatchik
I feel like this deck would be better with Street Peddler - I think you could shave a few events and then Stimhack out your Nexuses. It's so good with the drip econ cards too. If half your deck is a hit only 12.5% of Peddlers will miss, if 60% of your deck is a hit only 6.4% of Peddlers will miss. |
5 May 2018
RepoRogue
I like this deck! Maxwell James is generally underrated. I have seen people on the top tables of tournaments illegally use him to derez central ice, so I guess a few people overrate his abilities. What's your plan if they put a gear check ice on HQ and then put another one on a remote? |
5 May 2018
TheBigBoy
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6 May 2018
RvdH83
Played this at a GNK tournament today and it went 4-0 (PE, AgInfusion, AoT, SSO), without me having played the deck before. Early game Scarcity is rough, especially if you cannot find an Employee Strike. I paid through Scarcity several times for some drip economy; you really need it in the end. The Archivist is a really great card in this deck and I'm always happy to see it turn up. It gives you a bad pub or it makes the corp pay, either way is fine. Mining Accident matters, even if early game you may think the corp has enough money. Don't ditch it if you don't have to. It's almost always value. Maxwell James is insane. Even the threat of him makes corps play less aggressively and ice their servers differently than they otherwise would, which is hugely in your favor. They also tend to defend R&D less well, which makes The Turning Wheel all the better. Almost all wins were from R&D accesses. And best of all: it's fun to play. Great deck! |
7 May 2018
mao
Seems like mine but yours has 3x Maxwell. I find it a good card but not so indispensable to need it 3x. |
8 May 2018
HiggsBozo
I dunno. Seems to me like the events are some of the highest-impact cards in the deck (Accident / Strike / Stimhack), and Laundry, while not all that high-impact on its own, really smoothes over early TTW installs and Mining Accident plays. |
9 May 2018
Ber
I'm looking at the deck, the description, and I just can't quite get it - how is Maxwell James an Inside Job + Emergency Shutdown? Or a permanent DDoS? All I see is Emergency Shutdown as a resource (plus link)? Which is fine, but how is it also an Inside Job? Or a permanent DDoS? |
9 May 2018
triorph
The latest errata of maxwell james means it can be used during any paid ability on a turn where HQ was run. If you wait until step 3.1 of a run, then you can derez an ice after their last opportunity to rez it, but before the subs fire. Because the ice is derezzed, the subs don't fire and you can continue to the next ice. This is the same paid ability trick that Flashbang uses, except Maxwell is much more powerful and cheap at it. |
9 May 2018
Ber
Ah, right. Yep, that all makes sense then. Including that it's totally broken. Yikes. |
30 May 2018
Therebrae
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6 Jun 2018
5N00P1
I've taken this deck for Euros, getting best Reina ;-) could have won some more games. Only change I made, was switching Career Fair for Rebirth which I found very valueble. |
6 Jul 2018
binarydogs
Using the latest cards I've cut the Earthrise for 2 x Zer0 which has helped setup speed against the fast corps. Swapping out the Career Fair for Caldera/FF also helps in the net damage match ups.
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Maxwell James 4/10.