Danger, encrypted turtles near earth!

Krams 949

Stragegy

  • Try to bring out Turtlebacks early, tutor them with Tech Startups if needed. If you think they might get trashed, get a few Encryption Protocols out before Turtlebacks.
  • Try to hold yourself back from creating three new servers per turn.
  • Do not defend any server except HQ, R&D and a single scoring server. You don't have enough ICE to do it right, you will just waste ICE you might need to defend agendas. All assets should defend themselves by having 0 rez cost (except for turtlebacks with 2, which isn't expensive either) and having a nontrivial trash cost, especially if Encryption Protocol is in play.
  • If the runner trashes all you stuff by using credits from his normal credit pool, just keep on going. The only thing he will acheive is ruining his own economy. Worst Case scenario: The runner's name is Whizzard. I haven't tested this deck against him, but I guess it wouldn't perform well...
  • If the runner doesn't bother checking all your unrezzed asset servers, just mirrormorph out some assets along with naked, undefended agendas. Next turn, triple-advance them and laugh at Clot. Extra credit, if the assets you installed alongside happen to be Early Premieres.
  • In many games Blacklist, Zaibatsu Loyalty, Security Subcontract and The News Now Hour serve absolutely no purpose, because there's never a situation where you could actually make use of them. So what? Just install them in a new remote, gain a card and a few creds from turtle. Just see "installing an asset in a new remote" as a Green Level Clearance.

History

  • This is the first deck I'm publishing here. I have made it myself, based on my own idea, though I am aware that the idea of combining Turtlebacks with NEH is pretty obviousand there might be dozens of better existing decks with this combo.
  • I have tested a previous verion against a friend and it worked great in both games, because I got lucky and got out early turtles. This upgraded version includes Tech Startups, to make sure I'll get out early turtles again. I also got rid of all the upgrades, since I didn't make real use of them anyway and I made slight adjustments to the ICE and agendas.
  • Originally, this was not a fast advance deck. The idea was to defend R&D, HQ and the scoring server really well and not to score from hand. I guess Early Premiere has changed the idea of the deck pretty much.
  • After testing the new version I made the following changes:
    • −1 Encryption Protocol because it seems like I don't really need three to discourage trashing
    • −1 Marked Accounts although I still like it's position in the deck, but three were too much
    • +2 PAD Campaign for a more steady drip and as replacement of the Marked Accounts
    • +1 Eli 1.0 because why not? The Protocol freed up 1 inf and I wanted to use it
    • -1 Wall of Static, which has been replaced by Eli 1.0 - further tests will show if that was a good idea
4 comments
28 Aug 2015 FarCryFromHuman

IMO get rid of the Security Subcontract and Zaibatsu Loyalty for any one asset of your choice and a third Shipment from MirrorMorph. That card is so good here.

28 Aug 2015 BobAloVskI

If you can find another influence point, get rid of Security Subcontract and Zaibatsu Loyalty and put in a Ronald Five. If you can put a small ICE or two in front of it, it will really slow the runner down if they want to trash your assets. With Tech Startup, you should be able to get the singleton on the board consistently.

I like the idea of the deck though.

29 Aug 2015 Krams

I got rid of Security Subcontract and Zaibatsu Loyalty as suggested and skipped The News Now Hour as well, since in most games I never made use of any of the three.

I tried out a third Shipment from MirrorMorph, but endet up trashing it more than using it, because of multiple copies in HQ. I usually create one new server per turn and don't end up getting enough cards I want to mass install using MirrorMorph to justify a third copy.

I think I'll definetly try out Ronald Five! Thanks for the tipp, I didn't know that card. Adding a click to the trash cost sounds even better than the Encryption Protocol that gave the deck it's name.

30 Aug 2015 BobAloVskI

@krams Ronald Five only came out in the last data pack. Disadvantages are if they run last click they do not have another click to lose. However, it does work on Noise: Hacker Extraordinaire's ability. It will either mean the runner will trash it immediately or will ignore trashing your cards. Either way, you will come out ahead (partly because of your ID ability but certainly if you have Encryption Protocols and/or Turtlebacks' on the board).