Firstly a huge shout out to Bridgeman for putting together the original list Restoring Jinteki the deck is a monster and a great example of excellently clean deckbuilding!
EDIT: Apologies for not shouting out Seb K’s APAC version
This deck went 5w 0l for me on the day (and Tai breaker Team-mate Aksu who was on exactly the same list went 3-1 with it also) 2 wins by scoring out, 3 by punitive.
Next shout is to my testing group - The TAI Breakers - There is zero chance I play as well as I did on the day without the many games grinding (mainly) Mulch vs RH on both sides of the field.
Lastly massive thanks to all my opponent's on the day. I managed to record all** my games and will post them below once edited. Shout out to FixB, Fridan, Coldlava, Anarcho and Big shout out to Tuno who I got to clash with in the final.
Also - PSK is da bomb!
So Why SnaRH!
So we concentrated efforts on deck we thought would have a good match up vs Mulch following these conclusions:
Mulch can be very rich if it isn't pressured and can use it's simulchips to just keep recurring Fermenters
Mulch is incredibly card hungry and Audrey need access to cards in hand to be truly effective.
To be effective against mulch we need to consider how we can - tax out cards in hand/deck, put pressure on it's simulchips and pressure it's money all at the same time.
My conclusion was that Bridgemans RH was the best starting point as it has the ability to do all three of the above whilst being fast enough to not let Mulch get into late game lock.
We also have the benefit of being able to quickly shut down value runs on centrals which deals with both Arrisanna and Sable.
The best way Mulch has to combat RH is to run Hq/R&D and Imp all the Agendas / Punitive's / YDL's - which led us to the one change we made to the deck:
Snare! protects centrals - check
Snare! cannot be imped - check
Snare! taxes cards in hand/deck - check
and most importantly
Snare! can be jammed in a server and in this one specific matchup, suddenly becomes something the runner 'has to check' - as an NA Regenesis can be game at any point - in every other deck this is a terrible play... don't do it... because if the runner doesn't check the server that turn.... well you have just wasted a snare! as there's no way you can make it look more enticing to run - however in this deck you can leave it lying there... next turn over draw and discard a card or Hansai something from your hand... and all of a sudden you have a NEW potential threat... do they check it this turn? or do they check the bin and risk a 6 point punitive kill.
Keep an eye out below for links to the Wu Tube footage of my games!
30 Oct 2023 aksu
30 Oct 2023 HaverOfFun
31 Oct 2023 Bridgeman
31 Oct 2023 Baa Ram Wu
6 Nov 2023 Sixtyten