This is my current TWIY* Astrobiotics deck that I’ve been playing in tournaments and league nights now for a little while and steadily refining it with each release. This version is of All That Remains that I’ve played in a few recent tournaments, with the most recent ones going undefeated with it. It’s consistently been strong simply for its raw speed and FA chaining potential.
Although the deck archetype is nothing new, some friends have asked me to post this up as a reference, so here it is with a few card choice rundowns for those interested.
40 Cards vs 44 Cards. I’ve played TWIY* with both of these options but have drifted over towards the 44 card option more as of late. I’ve found there are a few utility cards I very much like to keep in the deck, but this deck is very easy to tweak back down to 40 cards if preferred.
License Acquisition vs Breaking News. I’ve waited for this card since it first got spoiled and it hasn’t disappointed. Great for recurring SanSan City Grid or just simply belting out more of them when ahead, it’s not been uncommon for me to have multiple SanSans out at the same time which is a threatening board state to be in for the runner to deal with.
Daily Business Show & Anonymous Tip are excellent cards for speeding through your deck to chain Astroscript's as fast as possible. Daily Business Show in particular is excellent for filtering through your deck for any card you need now and one you can store until later. Great card for reducing dead draw potential. Anonymous Tip is great for the other end, namely just burning through your deck as fast as possible.
Corporate Shuffle is a flex card slot for this deck. A mid-game mulligan is a very powerful ability and one of the reasons the deck pushed back up to 44 cards. Giving yourself a complete HQ refresh is very strong, be it for searching for cards or burying cards back into your deck for a later use. Alongside Daily Business Show, you get a healthy amount of deck manipulation here as the game progresses. I opted for Corp Shuffle over Jackson largely due to it being quicker to use whilst taking up the same potential slots.
This card is interchangeable with Fast Track if that’s the avenue you prefer to take, but I found Fast Track often sat in HQ awaiting the dream scenario and some games never got used at all and wanted a more proactive card in its place.
Finally, Data Raven was kept in the deck even when my tag punishment disappeared. Primarily this was because Data Raven is one of the few taxing sentries in the game and taxes actions as well as credits, slowing the Runner down every time they wish to pass through one. Lastly those tags have to be cleared at the risk of not playing key resources due to the trash threat.