Murder Inc.

AKirkland 33

Inspired by http://netrunnerdb.com/en/decklist/18751/-twa-argus-agro and with similar play style. Implemented a few changes that will hopefully improve certain matchups without compromising the core of the deck:

Vulcan Coverup - Since we're embracing the bad publicity, this seems like a nice way to tax through those plascretes. Removing False Lead might turn out to be a mistake, I'm not yet sure.

Self-destruct - Once our ice is broken, it's useless - so why not blow it up and deal some damage? You can even save an agenda that you didn't want stolen, or at least make them run again to get it.

Wraparound - A vague hand-wave at improving the Eater/Keyhole matchup. There should probably be at least 2 of these, but influence is really tight. Your milage may vary.

Cortex Lock - Punish them for checking, and soften them up for an early kill. This card is amazing, I genuinely think it's the best early ice in the whole game. I would put it in literally every corp deck I have if it wasn't for the influence.

Archer - I haven't tested this at all, but it's possible we might be able to get a few more turns of scoring by removing a few key breakers. Maybe. It's only a 1-of, so if it turns out to be a dead draw half the time that's not the end of the world.

1 comments
20 Apr 2015 JimmyDeemo

Interesting changes, please report how it goes. One thing I will mention is that the amount of bad pub this deck will take could largely render the Self-destruct's a little pointless. I would be interested in how the drop to two Jackson Howard's goes.