Freelance Professor v1.0

jairoe03 26

Main Strategy: Cost-effective early-game icebreakers are used to gain an advantage early. Disruptive Anarch tools are used to extend this advantage for as long as possible to win before the Corp manages to stabilize the board and start scoring.

Economy: The primary economic piece is Magnum Opus, but heavy card draw and Freelance Coding Contract can provide a quick boost in the economy while allowing Professor to utilize programs from heap. Test Run's first job is to help get out Magnum Opus onto a Leprechaun ASAP. Once Opus is out, it can be used for search and recursion depending on the game state.

Icebreakers: The setup is pretty standard, taking the easiest to deploy and utilize. A slight exception would be my code gate solution where I used Cyber-Cypher mainly for remotes and Passport for centrals instead of using ZU.13 Key Master, but it's still up for consideration.

Programs: My primary strategy is to disrupt the Corporation so I use Keyhole as my R&D weapon of choice instead of Medium. For HQ, I use Lamprey for the corp strategy disruption and Nerve Agent for the multi-access to be combined and used with Imp to trash key Corp cards for more disruption. This is also my solution for Scorched Earth so this combo becomes more important vs Scorched Earth decks.

As you can see my only memory solution is Leprechaun and Djinn so ideally we would want to get one out first which makes them important to have in opening hand. After we rush one out, then we have to dig for the Magnum Opus either by draw or Test Run primarily. After this, we play like normally taking extra precaution vs trash program issues i.e. keeping a SMC out with enough credit to break an Archer or Clone Chip if Faerie is in the heap.

Thoughts? Opinions? Ideas?

2 comments
27 Aug 2014 esutter479

This is a VERY bold statement you're making here with this Prof. deck sans Plascretes and Mem. Chips of any kind. :) I think I may need to give this (or something extremely similar to this) a try, though. I gave up on Criminal and switched to Prof. last week, and I really really want to make him a success in my meta.

There are some naysayers out there (my best friend included) who chide Professor for being inconsistent. While I understand why they say that, it just makes me more eager to prove them wrong.

So, Plascretes aside, I'd run 3 Gambles and DEFINITELY 3 Test Runs. Gotta have all the tutoring love you possibly can here, IMO. I love the Leprechauns and Djinn to protect against Bad Times.

A couple of good players that I was talking to tonight after our store tournament ended (I ended up 4-4, btw, only winning once with Professor, sad face) also hinted that running Professional Contacts would also be good...but that it just doesn't jive with Opus. Different situations call for different money (and, indeed, card draw) methods, however, and it couldn't be THAT harmful to include both.

I give kudos to you, once more, for being bold and not bothering with Plascretes. I've played them a few times, and that kept me in games for a while, but ultimately, I'd almost rather not have them around and be aggressive before the corp can set itself. :)

27 Aug 2014 jairoe03

Well, I just have a different solution, but its not the easiest to get out and primarily needs HQ accesses and Imp out at the very least. Leprechauns are needed over the Memory Chips mainly because after 2 Daemon installs, I feel you can trash the rest for credits as you go. It's definitely not an easy deck to run and I'm still learning about trying to leverage Freelance Coding Contract. Professor might not be as competitive for now but as more expansions grow, I can already feel it steadily improving or at least finding portions of the deck to improve upon and I think there's plenty to explore here. I made slight tweaks with the same name except v1.1 (wish it would update this one, but didn't work out like that)